Title Page
 Table of Contents
 First evening
 Second evening
 Third evening
 Fourth evening
 Fifth evening
 Sixth evening
 Seventh evening
 Eighth evening
 Ninth evening
 Tenth evening
 Eleventh evening
 Twelfth evening
 Thirteenth evening
 Fourteenth evening
 Fifteenth evening
 Sixteenth evening
 Seventeenth evening
 Eighteenth evening
 Solutions of the enigmas

Title: Fireside amusements.
Full Citation
Permanent Link: http://ufdc.ufl.edu/UF00062921/00001
 Material Information
Title: Fireside amusements.
Series Title: Fireside amusements.
Physical Description: Book
Language: English
Publisher: William and Robert Chambers
Place of Publication: Edinburgh
Manufacturer: William and Robert Chambers
Publication Date: 1850
 Record Information
Bibliographic ID: UF00062921
Volume ID: VID00001
Source Institution: University of Florida
Holding Location: University of Florida
Rights Management: All rights reserved by the source institution and holding location.
Resource Identifier: ltuf - ALG6396
alephbibnum - 002226113

Table of Contents
    Title Page
        Title Page 1
        Title Page 2
    Table of Contents
        Page i
        Page ii
    First evening
        Page 1
        Page 2
        Page 3
        Page 4
        Page 5
        Page 6
        Page 7
        Page 8
        Page 9
    Second evening
        Page 10
        Page 11
        Page 12
        Page 13
        Page 14
        Page 15
        Page 16
    Third evening
        Page 17
        Page 18
        Page 19
        Page 20
        Page 21
        Page 22
        Page 23
        Page 24
        Page 25
    Fourth evening
        Page 26
        Page 27
        Page 28
        Page 29
        Page 30
        Page 31
        Page 32
        Page 33
        Page 34
        Page 35
    Fifth evening
        Page 36
        Page 37
        Page 38
        Page 39
        Page 40
        Page 41
        Page 42
        Page 43
        Page 44
        Page 45
    Sixth evening
        Page 46
        Page 47
        Page 48
        Page 49
        Page 50
        Page 51
        Page 52
        Page 53
        Page 54
        Page 55
        Page 56
        Page 57
        Page 58
        Page 59
    Seventh evening
        Page 60
        Page 61
        Page 62
        Page 63
        Page 64
        Page 65
        Page 66
        Page 67
        Page 68
        Page 69
        Page 70
    Eighth evening
        Page 71
        Page 72
        Page 73
        Page 74
        Page 75
        Page 76
        Page 77
        Page 78
        Page 79
        Page 80
    Ninth evening
        Page 81
        Page 82
        Page 83
        Page 84
        Page 85
        Page 86
        Page 87
        Page 88
        Page 89
    Tenth evening
        Page 90
        Page 91
        Page 92
        Page 93
        Page 94
        Page 95
        Page 96
        Page 97
        Page 98
        Page 99
    Eleventh evening
        Page 100
        Page 101
        Page 102
        Page 103
        Page 104
        Page 105
        Page 106
        Page 107
        Page 108
        Page 109
    Twelfth evening
        Page 110
        Page 111
        Page 112
        Page 113
        Page 114
        Page 115
        Page 116
        Page 117
        Page 118
        Page 119
        Page 120
        Page 121
    Thirteenth evening
        Page 122
        Page 123
        Page 124
        Page 125
        Page 126
        Page 127
        Page 128
        Page 129
        Page 130
        Page 131
        Page 132
    Fourteenth evening
        Page 133
        Page 134
        Page 135
        Page 136
        Page 137
        Page 138
        Page 139
        Page 140
    Fifteenth evening
        Page 141
        Page 142
        Page 143
        Page 144
        Page 145
        Page 146
        Page 147
        Page 148
    Sixteenth evening
        Page 149
        Page 150
        Page 151
        Page 152
        Page 153
        Page 154
        Page 155
        Page 156
        Page 157
        Page 158
        Page 159
        Page 160
        Page 161
    Seventeenth evening
        Page 162
        Page 163
        Page 164
        Page 165
        Page 166
        Page 167
        Page 168
        Page 169
        Page 170
    Eighteenth evening
        Page 171
        Page 172
        Page 173
        Page 174
        Page 175
        Page 176
        Page 177
        Page 178
        Page 179
    Solutions of the enigmas
        Page 180
        Page 181
        Page 182
        Page 183
        Page 184
        Page 185
        Page 186
        Page 187
        Page 188
Full Text


i, r 1

















PAID, ----- 90











THE spring, the summer, and the autumn have
passed away; and now we are in the night of
the year, the interval between the evening and
morning twilight-between the first faint peep
of spring, and the last fading smile of autumn.
The flowers are withered; the corn reaped;
the fruit gathered; the bare branches of the
trees shiver, as if from cold, in the blast; and
the birds, that used to hop so merrily among
the twigs, not liking the change, have hopped
away-all but poor Robin. With them has de-
parted the melody of the woods; and so dear

old WINTER has not even a song to enliven her
dark and solitary reign.
What shall we do to amuse ourselves, and
keep our fingers warm ? Oh we know that very
well! There are walks and runs on the hard
ground; there are snow-sports in the fields;
there is the hoar-frost to admire, that hangs
like silver filigree-work upon the trees; and
there are the ice-coverings of foot-prints to
wonder at, which, crunching beneath our feet,
show that there is not a drop of water beneath!
There are all sorts of out-door games for the
day; and at night the stars are much more
splendid than in summer, and we can learn the
names of many of them from a book, and know
them, like acquaintances, when we see them
But the evening, the cold, dark, gusty even-
ing, when the daylight is past, and the stars
have not yet come fully out, do we not then
regret the bright balmy days that are gone?
No; for the winter evening, instead of the long
twilight of the earlier year, has its own Fire-
side. Is there anything so beautiful, anything
so joyous, anything so loving and kindly, as our
dear fireside? It flings a ruddy glow upon the


faces around it, which seems to penetrate to the
heart. Tell me, girls and boys, tell me honestly,
if you were ever happier than on a cold, dreary
winter evening, surrounded by a company of
your young companions? For my part, al-
though I have been a little old maid for many
a day, I not only look back with pleasure upon
such enjoyments, but I could still join in them
as zealously as any of you. I begin to think,
however, that I am more competent to teach
than to play-to hold the candle, as the pro-
verb says, than to dance and sing; and there-
fore it is that I have determined, instead of
mixing on the floor with suppler limbs and
merrier hearts, to retire into a corner of the
room, and direct the amusements I formerly
I have seen many more winter evenings than
you, and therefore I ought to be better ac-
quainted with Fireside Amusements; but at any-
rate it will be convenient to have the best of
them set down in a little book, so that, without
much waete of time, that important question can
always be settled, What shall we play at ?"
The advantage of most fireside games is, that
there is no preparation, no machinery wanted:

we have everything within ourselves. The
older sort require a good deal of cleverness to
be done well; but many others nothing more
than a glib tongue or a good memory-and,
above all things, a merry, natural heart. This
is the difference between them and the amuse-
ments of our forefathers some generations ago.
At that time the company met, not to amuse
each other, but to be amused at the expense of
the entertainer. What would you think now-a-
days of seeing a great ship at one end of the
table, and a great castle at the other, with a
deer in the middle, having an arrow sticking in
his side-all made of pastry ? The ladies pre-
tend to compassionate the wounded deer, and
perhaps a little girl is prevailed upon to pull
out the arrow-whereupon a stream of claret
spouts all over the table. Then the ship, which
is provided with little cannon, loaded with real
powder, begins suddenly to bombard the castle;
the castle returns the cannonade as bravely;
and so, in the midst of smoke, and screams, and
laughter, the fun is at an end. This is some-
what nonsensical for the few minutes it lasts
the way to get an evening's true and harmless
amusement is to depend upon ourselves.

You must have observed that when the party
meet there is always a good deal of reserve at
first The boys and girls sit eyeing one another
gravely: the older among them stand upon
their dignity, and wonder how it will be possible
to play with such children. After tea, the table
is wheeled away into a corner (where the little
old maid is sitting), and the circle draws round
the fireside. Mamma, or the eldest daughter,
or the governess, asks them what they will play
at and they look at one another in silence,
as if afraid of compromising themselves. Some
whispers are exchanged here and there; but
the tallest make themselves as stiff in their
chairs as so many Maypoles, and cast their
eyes upon some books of prints on a side-table,
as if thinking they would furnish more suit-
able amusement for them.
This awkward pause is broken by a "trifle
light as air;" for the youngest child, picking up
a feather from the carpet, gives it a puff which
sends it towards the circle of Mandarins. A
little girl cannot refrain from a modest puff
as it passes, and up it mounts into the air,
where it attracts the attention of all. As it
descends, several pairs of demure lips prepare

themselves by instinct, and another puff-an-
other-and another-passes it rapidly on. The
tallest at length thinks no more of his height
than as an advantage which will bring him
nearer the object. The governess puffs as zeal-
ously as any of them; mamma herself cannot
refrain; and the little old maid, although she
is at the other side of the room, bends uncon-
sciously over the table with her lips pursed.
The zeal grows warmer and warmer; and at
length, one by one, all start upon their feet, big
and little, old and young, and with their heads
almost meeting, keep puff, puffing till the feather
disappears. "Ye smile," says an author, treat-
ing of this subject--
-- 'Ye smile,
I see ye, ye profane ones, all the while;'
but yet that feather, that enticing spirit of
imitation, that puff, puffing, and that competi-
tion, might be the subject of a homily too grave
for Christmas-time !"
Sometimes this accidental amusement is
systematised into a regular game. The feather,
or tuft of floss-silk, or anything else light
enough to float in the air, is puffed from one of
the circle to the next; and the unfortunate per-

son who suffers it to drop is condemned in a for-
feit. The most amusing, however, is what I have
described above; and it would be difficult for
one who has never witnessed the sport to fancy
the eager looks and determined lips that follow
the flying feather. When people, however, have
light hearts and good heads (for it requires
sound sense to enjoy innocent fun !), it is sur-
prising how mere a trifle causes merriment.
Do you know what we who are learned in fire-
side amusements call "Forcing a Laugh ?" It
is nothing more than this:-" Ha !" cries one,
looking into his neighbour's face; "Ha!"
answers she instantaneously; "Ha!" says the
Next as quickly; "Ha!-ha!-ha! "-round
it goes like lightning, till the gravity of the
proceeding-for everybody is anxious to be in
time with his "Ha !"--excites such a feeling
of the ridiculous, that the forced laugh changes
into a natural one, and ends in a general roar.
A laugh is a capital thing in its own time,
although very silly and impertinent when out
of season; but a laugh that is occasioned by
mere noise, forms, it must be confessed, a some-
what alarming accompaniment. Since we are
beginning at anyrate, however, with a crash


(like the overture of most operas), we may as
well have out our instruments at once, and
indulge in a "Concert."
The performers are ranged in a circle, in the
midst of which stands the leader of the or-
chestra, whose business it is to beat time, and
to see that each of the rest does his duty, and
who can stop the performance instantaneously
by a movement of his hand. It is now settled
what instrument each one is to play. Violin
holds out his left hand, and places the right
across it to serve for a bow; Horn doubles up
both hands, and puts them to his mouth; Piano
spreads out her fingers upon a table; Harp
takes a chair with her left hand, and prepares
to touch the imaginary strings with the other;
and so on with Drum, Fife, Base-Drum, Kettle-
Drum, Cymbals, Clarionet, Hand-Organ, Hurdy-
gurdy-in short, as many instruments as there
are performers. All this being arranged, the
leader claps his hands, and off they go.
"Tweedle-dee-tweedle-dee !" squeaks Violin;
"Twang-twang-twang-twang !" sings Harp;
"Too-hoo-too-hoo!" roars Trumpet; "Rub-a-
dub-rub-a-dub!" thunders Drum; and so on,
every performer making a sound with his lips

to imitate his instrument, till the whole room
trembles to the noise of the concert, and the
little old maid stops her ears.
Suddenly the leader claps his hands again,
and an instantaneous silence takes place. He
fixes his eyes sternly upon Drum.
"Why don't you rub-a-dub better?" de-
mands he.
"Because one of my drum-sticks is broken,"
replies Drum. Thus satisfied, the leader gives
the signal anew, and the concert is resumed.
By and by another clap of the hands causes
another instantaneous silence, and he looks this
time at Miss Piano; but she, confused with the
suddenness of the address, and minding more
what her neighbours are doing than her own
business, answers to the question, "Why don't
you play better ?" by saying, "Because one of
my harp-strings is loose!" Miss Piano is of
course fined in a forfeit for her inadvertence;
for in this world we must always mind what we
are about if we would get quietly along.

( 10 )



The German game of the "Ball of Wool" is
some little advance beyond "Blowing the Fea-
ther." The wool is rolled lightly up into a ball,
and placed upon the table, when the company
set themselves earnestly to puff it off, the one
at whose right hand it falls being fined in a
forfeit. A hurricane is soon blowing from every
point of the compass on the unlucky ball,
which staggers from side to side, like a ship
blown by contrary winds. After a while, how-
ever, the winds abate-for people can't blow
and laugh at the same time, you know-and
forfeits flow in thick and fast, till at last there
are only two combatants left. And now the
struggle begins in right earnest, and the
longest-winded rises as proud and triumphant
as any victorious general after a hard-fought

When candles are first brought into the room,
the boys are usually eager to blow one of them
out-supposing that there is only one pair-in
order to give their companions the satisfaction
of relighting the other. The operator sits on
one foot, with the other crossed over the knee;
but as he cannot retain so constrained a posi-
tion for more than a few moments, as soon as
the candles can be brought to bear upon each
other, he falls back sprawling upon the carpet,
amidst the laughter of the others.
But mamma thinks this rather dangerous
sport, and taking away the candles, proposes a
quiet game at Old Soldier" instead. So they
all sit round in a corner; and trying to remem-
ber that they must not say "yes," "no,"
"black," "white," or "scarlet," in their answers
to the expected questions, wait the coming of
the Old Soldier with demure faces.
"What will you give an Old Soldier?" says
he to the first: "he is very much in want of
a coat."
"Well, I'll give him a green one."
A green one! A soldier would look ridicu-
lous in a green coat: wont you give him any
other ?"


"No I wont."
Ah, give me a forfeit for that' no.'"
"Wont you, miss, give some of your pretty
black hair to make the Old Soldier a wig ?"
"No," says miss, laughing: "I think white
haia more becoming an old man."
"Oh, dreadful! two mistakes already. Two
forfeits, please."
The next game I shall mention will be, for
the sake of variety, "Limping Tom." The hen
sits in the middle, while her chickens form a
circle round her; and the fox limps on the
outside, coming nearer and nearer by degrees.
At last the hen says-
Who goes round my house this night ?"
"None but Limping Tom."
"Do you want any of my chickens this night"
"None but this poor one I"
And with that he seizes the smallest child, and
carries it away to his lair-which is the sofa,
or some other convenient corner. Thus he goes
round until he has got all the "poor ones;"
and then the hen runs about crying, "Where
are my chickens ?-where are my chickens ?"
And some of the chickens, on hearing her voice,
try to run away to her, and the fox has sharp

work to prevent them. He puts them all be-
hind him, however, in Indian file-that is, one
after the other-holding on by each other's
clothes, and goes out to meet the bereaved
mother, who tries to run behind him, and get
back her children. If she takes hold of any
one, she can carry it away, and put it be-
hind her. The fox keeps his booty as well as
he can, although the hen generally contrives
to get back her chickens; and then she be-
comes the fox herself, and goes "round the
house" as Limping Tom.
"The Shepherd and the Wolf" is a similar
game to this; the lambs taking the place of
the chickens, and the wolf that of the fox.
Another game something like this is Honey-
Pots." Here all but two sit in a row, with
their pinafores or handkerchiefs over their heads
-these are the honey-pots-and one stands up
to sell them. Presently the purchaser comes
and says, Have you any nice honey this
morning ?"
"Oh yes," says the merchant: "here are a
number of nice pots."
"Well, I will buy them all. Will you help
me to carry them home ?"

This is done by the honey-pot clasping his or
her hands beneath the knees, and the merchant
and purchaser each taking an arm, or handle,"
as it is called, carrying her away, and setting
her down in a corner. When all have been
thus removed, the merchant comes and says,
"I think you have taken away my daughter,
and I suspect she is among those honey-pots."
"No, indeed; they are all good honey, and
you can taste them."
So the merchant opens a small space in the
pinafore, and pretends to taste the honey.
"Ah," says he, "that tastes very like my little
"Yes!" cries the little girl, and springs up,
and runs away, with the purchaser after her,
who tries to catch her; but while she is doing
so, all the others run away too, and the game is
In Germany they have a kind of dramatic
game somewhat akin to this, which I shall de-
scribe to you on account of its oddity, for I have
not seen it played in this country. It is called
the "Milking-Pails," and is always played by
girls. Two of the girls are mother and daughter:
half the others join hands, and form a line, with


the mother in the middle; and the other half
do the same by the daughter. The daughter
then walks slowly forwards and backwards,
with her companions, before her mother, and
" Mary's gone a-milking, mother, mother;
Mary's gone a-milking, mother, dear mother mine."

Then the mother answers in the same way-

" Take your pails, and go after her, daughter, daughter;
Take your pails, and go after her, daughter, dear daughter
"Then buy me a pair of new milking-pails, mother,
Then buy me a pair of new milking-pails, mother, dear
mother mine."
"But where's the money to come from, daughter, daughter?
But where," &c.
"Sell my father's feather-bed, mother, mother;
Sell my father's," &c.
"But where will your father sleep then, daughter,
daughter ?
But where," &c.
" Oh he can have the servant's bed, mother, mother;
Oh he can have," &c.

" But what will the servant sleep on, daughter, daughter?
But what," &c.

" Put him in the pigsty, mother, mother;
Put him," &c.

" Then where shall we put our pig, daughter, daughter?
Then where shall we," &c.

" Put it in the washing-tub, mother, mother;
Put it," &c.

"And where shall we wash our clothes, daughter,
And where shall," &c.

"Wash by the sea-side, mother, mother;
Wash," &c.

"But suppose the clothes should blow away, daughter,
daughter t
But suppose," &c.

Then take a boat and go after them, mother, mother;
Then take," &c.
And if the boat were upset, daughter, daughter?
And if the boat," &c.

Then there would be an end of you, mother, mother;
Then there," &c.

Oh you cruel daughter!" cries the mother

in a rage, and chases her unnatural child round
the room.

I suppose "Puss in the Corer" is too old a
game for any of you to be unacquainted with it;
but at anyrate you play at it thus:-Four of
you take the four covers of the room, and one
stands in the middle. One Puss cries to the
other, "Puss, puss, give me a drop of water;"
and then both make a rush to exchange places.
But if the Puss in the middle can dart into one
of the covers before the other gets there, she
may keep it, and the other must watch in her
place to cheat some one else out of a corer.
"Smugglers" is a newer game of the same
kind. The "smugglers" stand at "harbour" in
a corer of the room, and one entitled the
Officer stands on the look-out. At the cry of
"Look-out!" the smugglers rush out for the
other side of the room. The officer gives chase;

and if he captures one of them, makes him offi-
cer, and becomes himself a smuggler.
Another more complicated game of this kind is
the "Cat and the Mouse." The company stand
hand in hand in a circle, the mouse being in-
side, and the cat outside. They dance round,
raising their arms and lowering them alter-
nately, which gives the cat an opportunity to
jump in at one side, while the mouse jumps out
at the other. Puss is now a prisoner, and goes
round mi-au-ing; but as the dance continues,
she soon gets out, and chases the mouse, who
darts in to save herself. To admit of this, the
dancers raise their arms; and if she enters
alone, the cat pays a forfeit; but if her enemy
gets in with her, it is she who loses.
In "Magic Music" you must get somebody
who can play the piano pretty well, but you can
generally get mamma or the governess to offi-
ciate; and if not, the little old maid, you know,
is always at your service. Well, when you have
chosen some one for that duty, some one else
must leave the room; and while he is gone, you
all agree on what he shall do when he comes in.
For instance, he shall take a flower out of the
vase on the table, and give it to one of the young

ladies. Now, Come in!" and some simple air
is struck up. He approaches the table, and the
music increases in animation: he lays his hand
on the vase, he takes it up-merrily goes the
music: he carries it away-ah, the music dies
away: he puts it down, and takes out a flower
-bravo says Piano: he takes the flower, and
presents it to a young lady-tush! 'tis not the
right one; you can hardly hear what tune is
playing: he gives it to another; she takes it
with a smile, and the piano drowns every voice
with its own. This game is played in the same
way by hiding a thing which is to be found,
instead of fixing on something to be done.
And now, while I am at the piano, I will
show you another game in which it is employed.
I never heard the name of it, so you must make
one for yourselves. You all join hands in a
ring, previously placing a number of chairs
round you, with one less than your own number.
While I play, you all dance round in time to
the music; but when I stop, which I will do
suddenly, and when you least expect it, you
must all make a rush for chairs. Of course one
is left without, who pays a forfeit; and whoever
has paid three forfeits, is out of the game. An-

other chair is taken away, and the game goes
on as before.
I think singing and dancing together have
also a good effect. These are both introduced
in the pretty French game, "Sur le Pont
d'Avignon." You all join hands in a ring; and
dancing round in time, you sing-
"Sur le Pont d'Avignon,
On y danse tout en rond."

Then standing still, you turn to the girls on
each side of you, and rubbing your closed
hands together, chant, Les blanchisseuses
(washerwomen) faitent comme ga: et comme
ga." Then all dance round as before. The
second time you sit down on the ground; and
putting one foot on your lap, make as though
you were sewing your shoe with both hands;
and looking first at one of your companions,
sing, Les cordonniers (shoemakers) faitent
comme ga;" and then at the other, Et comme
ga." The next time you imitate a cross-legged
tailor, singing, Les tailleurs faitent comme
ga." Then, Les charpentiers (carpenters)
faitent comme ga"-pretending to saw: and
"Les forgerons (blacksmiths) faitent comme ga"


-pretending to hammer on an anvil: and "Les
marchandes de modes (milliners) faitent comme
ga"-taking up your dress, and hemming it: or,
" Les danseuses (dancers) faitent comme ga"-
dancing in an affected style; and so on with as
many different comme gas as you choose.
The "Garden-Gate" is another musical game
in English, and sounds very pretty when all the
players sing in time. A ring is formed round
one in the centre, who stands still till it has
danced three times round her, when a pause
occurs, and she sings-
"Open wide the garden-gate, the garden-gate, the
Open wide the garden-gate, open, and let me through!"
The circle then wheels round, singing-
"Get the key of the garden-gate, the garden-gate, the
Get the key of the garden-gate, and open, and let your-
self through."
Then they stop to listen to the little one within,
who, weeping, sobs-
I've lost the key of the garden-gate, the garden-gate,
the garden-gate;
I've lost the key of the garden-gate, and cannot let my-
self through."

But the circle revolves with the same velocity,
crying derisively-
"Then you may stop all night within the gate, within
the gate, within the gate;
Then you may stop all night within the gate, unless you
have strength to break through."

The captive then rushes to the weakest part of
the walls, and tries to break them down-that
is, by throwing her whole weight upon the
clasped hands of her adversaries; and generally,
after two or three trials, contrives to "break
through," when the one whose hand first gives
way is made captive in her stead.
In Cupid's Coming" you choose a letter-
D, or any other-and take care that your words
all end in "ing;" then sitting in a circle, the
first says to his neighbour, Cupid's coming !"
"How does he come ?" says the other.
"Dreaming," returns he.
"Cupid's coming !"
"How does he come ?" says the third.
"Disenchanting;" and so round and round,
until there are no more words of the kind. If
one stops, unable to remember another word
descriptive of Cupid's course, he must leave the


game. This is capital exercise; but you must
not forget that whatever initial letter you
choose, it must always end in ing.
My Master Sends me to you, Sir," takes that
name from the announcement made by a mes-
senger who comes into the circle.
My master sends me to you, sir," says he.
"What to do, sir," asks the person he
"To do as I do;" and he thumps his knee
gently with his closed hand. The other imi-
tates him closely; and turning to his neighbour
with the like injunction, the command is soon
flying round the whole circle, and they are all
industriously thumping at their knees like so
many blacksmiths.
My master sends me to you, sir," says the
messenger again.
"What to do, sir "
"To do as I do;" and he taps the floor with
his foot, still keeping his hand employed as
before. The next two commands are the same,
only applying to the other leg. Then the
master's message is, that they shall sway their
bodies to and fro, and then shake their heads.
After this, the motions are at the discretion

of the leader; but I always found the foregoing
quite enough for me, and indeed the game was
usually given up long before it came so far. I
never knew any game produce so much laughter
as this. No one, but on penalty of a forfeit,
must stop any of his different movements for
an instant; and the absurd appearance there-
fore presented on every side-each beating the
ground with his feet, thumping his knees with
his fists, swaying his body to and fro, and wag-
ging his head-would be too much for the
gravity of an anchorite, and make "Bedlam
broke Loose a more appropriate name for the
game than any other. It is the leader's duty
to inflict the usual fine of forfeits on whomever
fails an instant in his part; but as the delay
necessary to receive them would make himself
open to a fine likewise, it is rarely demanded;
but amidst the laughter may every now and
then be heard accusations and defences: You're
stopping!" "You stopped!" "I'm not !" "I
didn't !"
The Grand Mufti" is another game some-
thing like this, and is a great favourite among
the younger players. The Grand Mufti stands
up in a chair, and makes some gesture or

grimace, saying each time, "So says the Grand
Mufti," or Thus says the Grand Mufti." When
he says "so," the company remain still; but
when the word is thus," every one must imi-
tate him; and a mistake involves a forfeit.
"Mr Red-cap" is another amusing game, but
its effect depends entirely upon the animation
with which it is played. Each having assumed
a name, a handkerchief is suddenly thrown to
one, the thrower calling out his name-for in-
stance, "Mr Red-cap !"
"What! I, sir says Redcap instantly.
"Yes, you, sir!"
"Not I, sir!"
"Who, then, sir 1"
Mr Bluecap !" and the handkerchief is
thrown to that gentleman. The same dialogue
is repeated without a moment's interval be-
tween the sentences; and an incessant clatter
is kept up of Red-cap! Blue-cap! Yellow-
cap Green-cap What I, sir Yes, you, sir!
Not I, sir! Who then, sir ?"

( 26 )



"Oranges and Lemons" is a truly London
game, and, I should think, a very old one. The
two tallest of the company take each other's
hands, and raise their arms high in the form of
an arch, while the rest have hold of each other's
petticoats or jackets, and pass through, one
after another, like a string of cabs at Temple-
Bar, the arch singing in a tone as much like a
church-chime as possible-

" Oranges and lemons, says the bell of St Clement's;
You owe me five farthings, says the bell of St Martin's;
When will you pay met says the bell of Old Bailey;
When I grow rich, says the bell of Shoreditch;
When will that be? says the bell of Stepney;
I'm sure I don't know, says the great bell of Bow."

Then changing the chimes into a funereal
knell, the bells ring solemnly-

" Here comes a light to light you to bed;
Here comes a chopper to chop-off-the-last-man's
At these ominous words the arch suddenly
lowers, and encloses, unless he be too quick for
the chopper, the "last man" of the line. He is
then asked, in a whisper, which he prefers -
oranges or lemons ? and, according to his choice,
is put to one side or other. The same proceed-
ing goes on till every one has become a last
man," and all are ranged in opposite factions.
The two leaders then try to seize upon the fol-
lowers of the other; and after a long struggle,
the one who obtains all the captives of the
other wins the game. This is pretty nearly the
same, with the exception of the rhyme, as the
modern game of Queen Victoria's Troops," and
the old Scottish one of Through the Needle-e'e,
There are several games in which the only
art consists in keeping one's gravity while say-
ing absurd things. The company, for instance,
are seated in a circle, one with a stick in his
hand, who speaks thus:-
"Buff says buff to all his men,
And I say buff to you again;

Buff neither laughs nor smiles,
But carries his face with a very good grace,
And passes his stick to the very next place."

The speaker now hands his stick to his neigh-
bour with as comical a gravity as possible, and
the same thing is repeated till the whole circle
has been gone through. Those who suffer them-
selves to be betrayed into a smile while speak-
ing must pay a forfeit. Another game of the
same kind bears the respectable name of Chit-
terbob," and the rhyme is thus:-
"There was a man, and his name was Cob;
He had a wife, and her name was Mob;
He had a dog, and his name was Bob;
She had a cat, and her name was Chitterbob.
'Bob,' says Cob;
'Chitterbob,' says Mob.
Bob was Cob's dog;
Mob's cat was Chitterbob:
Cob, Mob, Bob, and Chitterbob."

Of a totally different kind is the Prussian
Exercise." The party form the regiment, with
a corporal at their head, and the captain stand-
ing before them, who puts them through their
"Right-about face!" growls he. "Pull


noses!" "Slap cheeks!" "Pinch chins!"
"Ground knees!" "Advance two steps, and
cough!" "Corporal, slap that fellow's toes
with his feet turned out like a dancing-
master: doesn't he know that the feet are
always worn inwards in this regiment 1" "Eyes
right !" Noses left !" The captain then walks
up and down for a few minutes, and stopping,
cries suddenly, "Present arms!"
This they do by thrusting their arms straight
The corporal immediately obeys by giving
the soldier next him a smart nudge; and he,
falling upon his neighbour, and his neighbour
upon his, the whole line is down like a row of
cards. It is best to give the command, Ground
knees," just before "Present arms;" because, as
they will then be kneeling, the fall will not be
so severe, especially if a cushion or two are
placed beside the last victim of war. The
oddity of this game, as well as that of the
military exercise it represents and ridicules,
consists in the precision with which the orders
are obeyed at the same instant by the whole
company. The more absurd these orders are,

the more laughing there will be; but it must
always be contrived that the captain is the
smartest boy or girl in the room.
"The Traveller" is another amusing game,
depending likewise upon promptitude. The
party represent the officials of an inn, some
taking the name of different things or persons
whose services a traveller may be supposed to
require on arriving from a journey. When all
are ready, the traveller comes to the inn cry-
ing, Ostler, here take my horse, and see him
well rubbed down, put into a comfortable stall,
and given a good feed of oats!" Those per-
sonating the ostler, horse, stall, and oats, imme-
diately jump up; for all must be sitting. Land-
lady," continues the traveller, "can I have a
good supper in no time ?" (landlady and supper
both get up); and pray send the chamber-maid
to look after a room for me. Meanwhile you can
tell the landlord to give me a bottle of his best
port." Chamber-maid, room, landlord, and port,
all start up like the others; or in case of for-
getfulness, or slowness, they pay a forfeit. The
traveller may mention their names as often as
he chooses; but of course he must not ask for
anything which is not in the inn.


There are a good many ways of playing this
game; that called the Coach being, I think,
even better than this. The company take the
names of different things or persons belonging
to the coach- coachman, guard, passengers,
horses, wheels, doors, windows, &c.; and one
standing up while the rest sit, relates some little
anecdote of an accident on a journey, and at
every mention of any part or person belonging
to the coach, each jumps up as before.
"My Lady's Toilet" is almost the same,
except in name. All personate different articles
of the toilet-such as Macassar-oil, hair-brush,
bracelets, cap, &c. with the exception of one,
who is the lady's-maid, standing in the midst.
"My lady wants some Macassar-oil," cries she:
"she wants her hair-brush, her cap, or her
bracelets," and up jumps what is wanted the
moment its name is pronounced. Sometimes
the cry is, My lady wants her whole toilet!"
and at these words the toilet all jump up, and,
with the lady's-maid herself, make a rush for
chairs, of which there is one less than the per-
sons present. The unlucky individual who is
left without a seat becomes lady's-maid in turn.
We may now take a single glance at those

active games which are as household words
among us, and which are too well known to
require much description.
"Hunt the Slipper" is, I daresay, the oldest
of these. The company sit on the floor in a
circle, one personating the cobbler, and another
the hunter. The hunter brings a slipper to the
cobbler, saying, "I want this shoe mended;
when will it be ready?"
To-morrow morning," replies the cobbler. So
the hunter goes away for a few moments, and
then returns for his slipper; but he is put off to
another day, and another, and another, until,
losing patience, he declares he will find it him-
self; and then commences a hunt after it, each
one passing it rapidly round to his neighbour.
He with whom it is caught becomes hunter.
A newer and prettier game than this-" Hunt
the Ring "-is played with a ring strung upon
a ribbon, which passes round the whole circle
instead of a slipper.
In Hunt the Squirrel" all stand in a circle,
holding hands, excepting the squirrel, who
walks round and round behind backs with a
handkerchief in his hand, which he drops next
the individual he thinks most off his guard.


This one immediately darts after the squirrel,
Hunt the squirrel through the wood I
Now I've lost him-now I've found him;
Hunt the squirrel through the wood!"
When caught, the pursuer becomes squirrel him-
"I Wrote a Letter to my Love" is very
similar to this, the words only being different.
The one who goes round with the handkerchief
"I wrote a letter to my love,
And on my way I dropt it,
I dropt it, I dropt it;"
dropping the handkerchief at the last word.
The pursuer must take particular care to go in
and out at the same places as the other, or he
is liable to a forfeit.
"Hide-and-Seek" takes its name from some
small object, such as a thimble, a ball of worsted,
&c. being hidden in the absence of one of the
party. He is then recalled, and told to "go
seek it." When he approaches nearer and
nearer the hiding-place, it is the duty of the
others to cry, "You are getting warm 1" "You
are hot!" "Oh dear! you are quite in a


blaze!" But when he is not in the right scent,
and goes to some other part of the room, he is
said to be "cold," "freezing," &c. When the
article is found, the person who hid it leaves
the room, that he may take his turn in seeking.
I suppose it is scarcely necessary to say much
about "Blind-Man's-Buff." The eyes of the
blind man are well bandaged with a handker-
chief, and he is then made to turn round three
times, in order that he may get confused as to
the geography of the room. The others then
run about him, touching his arms, sometimes
even pinching his fingers, but taking pretty
good care not to be caught. If one, however,
is seized, he may get off by the blind man being
unable to tell his name; but if once fairly
caught and identified, he becomes, as a matter
of course, the blind man.
The French Blind Man," instead of having
his eyes blindfolded, has his hands tied behind
his back; and thus disabled, he endeavours to
catch his companions.
Shadow-Buff" is an exceedingly quiet game,
though well suited for a winter's evening. A
large white cloth is put up against the wall, so
as to make a smooth surface, and allow the


light to fall well upon it. Buff then sits before
it, so that he cannot see his companions, who,
dressing themselves up as grotesquely as pos-
sible, throw their shadows upon the white sur-
face; and he has to guess the name of each as
he appears.
"Blind-Man's-Wand" is much like Blind-
Man's-Bufg" but here the blind man is accom-
modated with a small stick or wand. The others
dance round him, joining hands; and he then
stretches out the stick; the one who is touched
takes hold of it by the point, and replies in a
feigned voice to three questions of the blind
man. If the latter recognizes him, they change
places; but if not, Buffy has to make another
All the games of these four evenings are little
more than mechanical-that is to say, they
might be played as well by machines, if ma-
chines could speak. Of course some are better
than others, and some may be made more amus-
ing by the intelligence of the boys and girls
employed in them; but I mean that they do
not require any knowledge, or exercise any
faculty but the memory, and that only in a
trifling degree. We shall now get on, however,

to games not less amusing, but demanding a
little more thought and information, or where
they depend upon the memory, keeping that
faculty upon a greater stretch.

On arriving at the amusements which require
somewhat more intelligence in the players than
the preceding ones, I might begin no doubt
in a lecturing key if I was in the mood; but
I always think that play is best considered
as play, and study as study; and at anyrate
you must know I am but very little of an old
maid. I shall not even affect a much clearer
arrangement than on the former evenings; for
the truth is, there is a certain confusion and
uproariousness, as it were, running throughout
the whole of these juvenile games which make
my little head turn round.
Farmers and Mechanics" is another of this

kind of game; but instead of a word, it is a
trade which has to be discovered, and everything
is indicated by signs. Thus when the one who
left the room re-enters, if the trade chosen is
that of a farmer, the others will all be employed
in the different occupations of a farmer: one will
be reaping in a fine crop of nothing with papa's
stick, with another perhaps gleaning after him;
one, taking hold of the legs of a dining-room
chair, will form it into a serviceable plough; in
one corer a boy will be engaged in thrashing
with his sister's parasol; and in another the
sister will be busily engaged in making butter
in an invisible churn. If they are mechanics,
they may mend their shoes in concert, or saw at
the chairs with a stick, hammer nails into the
pianoforte, plane the rosewood-table, or do any-
thing else, so that they all agree in acting one
employment, which may form a good indication
of their trade. When he who was out guesses
it, another takes his place, and another trade is
of course chosen.
"Dumb Motions" is just the same as this,
but the players are not obliged to be either
farmers or mechanics, but may choose a shop in
which to exercise their ingenuity.

Here is a quick, lively, little game, very dif-
ferent from the last-"Fly away, Pigeon!"
The leader sits with his feet on a stool, so as to
make a large lap; or, which is better, all sit
round a little table. The leader then puts his
finger down upon it, and the others place all
their fingers round his. "Fly away, pigeon!"
cries he suddenly, and up all the fingers start.
Then they all settle down again. "Fly away,
eagle !" cries he again, and off they all go once
more. Fly away, bull!" is now the cry, and
away most of the fingers fly as before, not re-
membering that bulls have no wings. Those
who make this mistake pay a forfeit amidst the
laughter of the others. "Fly away, feather!"
cries the leader again; but the others, taught
by the last experience, keep all their fingers
fixed to the table, and the leader's flies up alone.
"Why don't you fly says he.
"Why, feathers don't fly, do they? They
have no wings!"
No, but they fly for all that. Don't you
remember the 'Persecuted Feather' we played
at some evenings ago, when the feather flew
all round the room, and afterwards went
up the chimney So the leader, like an

Eastern king, settles all disputes by his own
In the Elements" you require to have your
wits as much about you as in the "Pigeon."
This game creates much laughter-not from its
comicality, but because of the frequent and ridi-
culous mistakes committed by those who are
engaged in it. Before describing the game, I
must premise that the only elements acknow-
ledged in this game are earth, water, and air-
fire being omitted, because there are no crea-
tures known to exist in it, the salamanders we
sometimes read of in old books being fabulous
creatures When all are prepared, the beginner
of the proceedings takes a handkerchief, and
looking at some one, as if he were about to
throw it at him, suddenly darts it at another
person, crying, "Air" (or whatever element he
chooses); "one, two, three, four, five, six, seven,
eight, nine, ten!" The other, if he be ready-
witted, will answer, before the numbers are over,
"Sparrow," or the name of some other bird;
but frequently, when thus taken by surprise,
he will either remain in a state of stupid per-
plexity, or give the name of a four-footed beast
as an inhabitant of the air! If he make a

mistake, he pays a forfeit; but at anyrate
throws the handkerchief in his turn, and soon
meets with plenty of companions in misfortune,
whose forfeits are forming into a pile on the
There is a newer game under the same name,
but I do not think it an improvement on the
old one. Here the players sit in a circle, and
the handkerchief being pinned into a ball, is
thrown in the same manner, but without any
given time being fixed for the answer. Of
course, therefore, this game is not so lively as
the other.
A good deal of care and delicacy of touch is
required for Jack Straws." A number of little
straws, or fine splinters of wood bearing this
name, are procured, and placed on end on the
table, meeting at the top, something in the
same way as we see the new-mown corn in the
fields. Three of these little straws are marked
in a peculiar manner-each one different-and
called King, Queen, and Bishop. The difficulty
of the game (and those who have tried it will
agree with me in thinking it a difficulty) is by
means of a little pin bent in the form of a hook,
and stuck into a splinter, to remove one of these

straws without moving any of the others. If
the experimenter succeeds, he lays the straw
aside, as the card-players do, counting it as one.
After he has obtained that one, he gives up the
hook to another, and thus it passes through all
the party. He who gets most straws wins the
game; if he gets the king, he counts it as four;
the queen as three, and the bishop as two. I
think, when there are only a few playing, it
would be an improvement to divide the party
into two, each person playing for his party; if
any one, however, moves the heap, he is out of
the game.
"Jerking Straws" is exactly similar to this,
except that the straws are thrown in a heap
upon the table, and each one tries to re-
move them, under the same conditions, by
means of the hook, or a splinter sharpened to
a point.
Some games aspire to nothing higher than
raising a laugh" by means of their sheer ab-
surdity. Of these the Newspaper" is perhaps
the most amusing. The company, sitting in a
semicircle, assume various trades--such as that
of a grocer, a cook, a draper, &c.; and when
the reader of the newspaper, who selects an


important despatch, pauses and looks stead-
fastly at one of the party, he or the next must
immediately help him out with one or two words
relating to the particular trade adopted by the
individual. The following reading is usually
given as an example, and it will do as well as
any other:-
"Early in the morning the whole" (looking
at one, who immediately continues)-
Was in motion. Detachments from the
suburbs had put themselves in "-
Armed citizens occupied the "-
Others had taken possession of the "-
"Planted the "-
Marrow bones;
And surrounded the "-
"All were prepared to "-
Break tumblers.
All the powder and lead which they found
in the "-
Sugar hogsheads

"Were taken. The entire Polytechnic School
came out to "-
Make gingerbread;
"The students of law and medicine imitated
Worked muslin;
In fact, Paris appeared like a "-
All the shops were "-
Cut bias;
And the Royal Guards, Lancers, Swiss,
Were drawn up on all sides."
The Dumb Orator" is a kind of little play
acted by only two persons, the rest of the party
being merely spectators, or relieving these two
out of their own ranks when they are fatigued.
When two actors have been chosen-the quali-
ties requisite for their parts being only that
both should possess plenty of self-possession,
and that one should be acquainted with a po-
pular speech-they leave the room, and consult
with each other which shall be the dumb, and
which the speaking orator. The latter then
puts on a large cloak, which should likewise

hide completely his associate, who creeps be-
neath it, with the exception of his arms, which
are thrust out before him, to represent the arms
of the speaker, these being held close to his
side beneath the cloak. When thus prepared,
they re-enter the room, resembling as much as
possible one individual, and begin the perform-
ance. The speaker recites with energy some
well-known speech admitting of a great deal of
action, while the other gesticulates in a violent
manner, throwing out his arms, clasping them
together, or beating the speaker's forehead and
breast at the pathetic parts; and throwing
them in the air, or clenching his hands, when
indignation and anger are to be depicted.
Neither speaker nor dumb orator can be too
energetic, in order to produce the object of the
game-a hearty laugh. Any common speech
will do; but "My name is Norval" is generally
chosen, because it admits of a great deal of
acting, and is the speech most familiar to the
generality of girls and boys:-
"My name is Norval: on the Grampian hills
My father feeds his flocks; a frugal swain,
Whose constant cares were to increase his store,
And keep his only son, myself, at home.


For I had heard of battles, and I longed
To follow to the field some warlike lord;
And Heaven soon granted what my sire denied.
This moon, which rose last night round as my shield,
Had not yet filled her horns, when, by her light,
A band of fierce barbarians, from the hills,
Rushed like a torrent down upon the vale,
Sweeping our flocks and herds. The shepherds fled
For safety and for succour. I alone,
With bended bow and quiver full of arrows,
Hovered about the enemy, and marked
The road he took: then hastened to my friends,
Whom, with a troop of fifty chosen men,
I met advancing. The pursuit I led,
Till we o'ertook the spoil-encumbered foe.
We fought, and conquered. Ere a sword was drawn,
An arrow from my bow had pierced their chief,
Who wore that day the arms which now I wear.
Returning home in triumph, I disdained
The shepherd's slothful life; and having heard
That our good king had summoned his bold peers
To lead their warriors to the Carron side,
I left my father's house, and took with me
A chosen servant to conduct my steps-
Yon trembling coward, who forsook his master!
Journeying with this intent, I passed these towers,
And, Heaven-directed, came this day to do
The happy deed that gilds my humble name."

When this speech is well spoken, the exagge-

rated action of the dumb orator has a most
absurd effect, and the actors are usually repaid
with roars of applause.


How do you Like it ? When do you Like it ?
and Where do you Like it ?" is the name of a
game, a favourite both of young and grown per-
sons. One of the party leaves the room, while the
others fix upon some word with two meanings,
or rather upon two words with the same sound
-such as bell, belle; quay, key-and when the
absent person is allowed to re-enter, he must
try to find out the word by asking the above
questions. His difficulty is, that the answers
refer sometimes to the one meaning and some-
times to the other, and he is puzzled by the
contradictions For instance-if the secret to
be discovered is quay, key-on his asking the

person next him the usual question, "How do
you like it 1" the answer will probably be, Oh,
I like it patent." The others will perhaps say,
"I like it of stone;" "of steel;" "with a strong
foundation;" and so on. The interrogator
perhaps can make nothing of so mysterious a
thing, and he has recourse to his next chance
by demanding, "When do you like it ?"
"After a long sea-voyage," says one.
"When I have anything valuable I don't
wish to lose," says another.
"When I am locked out," says a third.
The questioner, supposing him to be still
unable to discover the word, now puts his last
question in desperation, "Where do you like
it ?"
"By the sea-side."
"In my pocket."
"Attached to my watch-chain." Such an
answer as the last generally reveals the secret;
but unless the answers are ingeniously framed,
it is frequently found out at the first or acond
question. When the questioner altogether fails
in discovering the word, it is customary to con-
demn him to a second trial with a new word;
but I think it would contribute more to the

amusement of the company to put somebody else
upon the search, and set the former individual
to exercise his small ingenuity in puzzling other
The "Puzzle Word" is a very amusing game,
and much more difficult than the above. In this
case also one of the party leaves the room,
while the rest fix upon a word, which he must
endeavour to find out by asking ten questions.
For example, if the word is paper," on return-
ing into the room, he will ask some one-
1. "Is it animal, vegetable, or mineral ?"-
Answer (we shall suppose), "Vegetable."
2. "Where does it grow ?"-" In most Euro-
pean countries, but more especially in Russia
and Prussia."
3. Is it a food, or a manufactured article?"
-" It is manufactured."
4. "What colour is it ?"-" Generally white,
and often brown; but it can be made of any
5. It is not food you say-can it be tallow ?"
-"I am not aware that tallow is a vegetable!
Remember that's another question."
6. "How stupid of me! Well, is it used in
England? and is it common, or a rarity ?"-


"These are two questions. It is common in all
civilised places; perhaps more common in Bri-
tain than anywhere else."
8. "Is it in this room "-" Yes."
9. "Is it an article of clothing ?"-" No."
10. "What is its most common use "-" That
is hardly a fair question; but it is mostly used
to convey our thoughts to one another."
Ah, it is paper-is it not ?"
An easier game than this, which is too diffi-
cult for most children, is the "Secret Word."
While one is out of the room, the others decide
on some common word fit to be introduced,
without attracting attention, in all the answers;
for when the absent one returns, he is per-
mitted to ask a question of each of the com-
pany, and each must make use of the secret
word in his reply. Let us suppose that this
word is "care:"-
"Did you see the Queen when she passed
through Glasgow?"
"No: I don't care for any sight, however
grand, if I have to encounter a crowd to see it."
Do you ever read the Juvenile Library?"
Oh yes; I take care never to miss a

Are you fond of conundrums ?"
"No; they give one so much trouble and care
in finding them out."
And so on, round the whole circle, till the
word is discovered, when the person whose
answer has "let the cat out of the bag" leaves
the room in his turn.
"Many Words in One" is of something the
same nature, but still easier. Here a word is
chosen which has as many letters as there are
persons in the room, and each person must say
a word beginning with his letter. Thus, when
the one who was absent comes in, he fixes his
eye upon the first, who says immediately
"Prince;" the others then all repeat their
words by turns:-
It does not require a very good speller to
pronounce this-plaything; but if some of the


players are unacquainted with the game, and
the leader tells them what words they are to
say, unless they are very clever, they will be
exceedingly astonished at the word being
guessed so easily.
In the "Watchword" also, it is better that
the leader and the guesser alone be acquainted
with the game. The game consists in some one
touching a thing in the room while the guesser
is out of it, and which he has to point out when
he returns, though it is impossible he can have
seen the action. Thus some one touches a book
on the table; the other is recalled, and the
leader, pointing to the piano, asks, "Is it this ?"
Or is it this newspaper ?"
"Is it not this flower-stand ?"
Nor that purple book ?"
"Yes it is."
"Dear me!" cry the others, opening their
eyes in innocent astonishment, how did you
find it out ?" Very easily: the whole secret is,
that whenever the leader changes her question
from "Is it this ?" to "Is it that ?" or the

reverse, the other knows she points to the
object which has been touched. Sometimes the
leader whispers the other whether the watch-
word will be "this" or "that," but I think it is
unnecessary; and it looks more mysterious if
there appears to be no communication between
the two.
"What is my Thought Like ?" is a good game
for testing the ingenuity of the players. One
of the party thinks of something-a dog, a cat,
the sun, moon, stars-anything, in short, he
chooses; and then, turning to the others, de-
mands of them, "What is my thought like ?"
A most unwarrantable and unreasonable ques-
tion seemingly, for who can tell what an un-
known thought is like ? However, as there must
be an answer, some one will perhaps begin by
replying at random, I think it is like a goose;"
and the others, ambitious of giving their opinion,
all hazard a conjecture of the thought being
"like" some object they themselves think of:
" like a table;" like a wig ;" like a flower;"
"like a fire ;" "like a frosty morning." When
all have said their say, the thinker reveals his
thought, and each one, under pain of forfeit, has
to prove the resemblance he has ventured to

suppose; and it may be imagined that some
merriment is occasioned by the striking con-
trasts of the two objects. We will suppose a
party playing at this game, and the answers
have been those I gave as specimens: the
thought, for instance, may be a cat. "How can
a cat be like a goose ?"-" Why, because they
are both sometimes seen to eat grass." "Like
a table ?"-" Because it has four legs." "Like
a wig ?"-" That is easy; because it is covered
with hair." "Like a flower ?"-" Because they
are both often seen in the drawing-room."
"Like a fire ?"-" Because both, when touched,
give out sparks."* "Like a frosty morning?"
-" How can a cat be like a frosty morning?
Impossible." And the unlucky wight who gave
the answer, unable to find any similarity be-
tween them, pays a forfeit in default.
On one occasion, when a party of grown
people in high life were deeply engaged in the
game, the mystic thought, when disclosed,
proved to be Lord Castlereagh," a minister of
state, who had a very uninteresting way of
speaking in parliament. How could Lord
When a cat is stroked in the dark, sparks of electricity
re seen to issue from her back.

Castlereagh be like a score of incongruous
things to which he was likened? Above all
things, how could he be like a "pump," the
resemblance adopted by Moore the poet, who
was among the players? The company were
delighted to catch a man of wit and genius in
so awful a scrape, and crowded round to hear
him bungle out his attempt at an impossible
explanation. But "Thomas the Rhymer" was
not easily caught unprepared, and opening his
oracular lips, he instantaneously replied-
Because it is an empty thing of wood,
Which up and down its awkward arm doth sway,
And coolly spout, and spout, and spout away
In one weak, washy, everlasting flood!"
I Love my Love" is too simple a game to
find its natural place here, but it comes into my
head because, like What is my Thought Like ?"
it was a favourite with the "grown children of
a former age. There are three ways of playing
this game. In the first and simplest, which is
sometimes called "Alphabetical Compliments,"
one of the party says to her or his com-
panions, I love you, A, because you are Affec-
tionate; B, because you are Beautiful; C, be-
cause you are Comic;" and so on through the

rFImsnMn AxUSUL s T. 66
whole alphabet excepting X, as there are no
English words commencing with that letter.
The two following, however, used to be the most
in vogue. In both these the party sit in a
circle, and each person takes a letter: the
first begins of course by A, and without the
slightest hesitation-or a forfeit is inflicted-
goes through his letter; and the next takes
up B in his turn, and thus round the whole,
until the alphabet is exhausted.
I love my Love with an A," confesses the
first, "because he is Amiable. I hate him with
an A, because he is Ambitious He took me to
the sign of the Abercorn Arms, and treated me
with Almonds and Ale. His name is Alexis,
and he comes from Ardrossan."
"I love my Love with a B," pursues the
second, "because he is Beautiful. I hate him
with a B, because he is a Beau. He took me
to the sign of the Belle Savage, and treated me
with Bread and Butter. His name is Benjamin,
and he comes from Bedford."
I love my Love with a C," exclaims another,
"because he is Careful. I hate him with a C,
because he is Cautious. He took me to the sign
of the Cat and Cradle, and treated me to Crab

and Capers. His name is Charles, and he comes
from Carolina."
"I love my Love with a D," pursues a
fourth, "because he is Diverting. I hate him
with a D, because he is Dainty. He took me to
the sign of the Dog, and treated me to Duck
and Dates. His name is Duncan, and he comes
from Dartford."
"I love my Love with an E," says a fifth,
"because he is Enthusiastic. I hate him with
an E, because he is Extravagant. He took me
to the sign of the Emerald, and treated me to
Egg-hot and Elder-wine. His name is Edward,
and he comes from Exeter."
The third way of playing My Love is much
the same as this; although in it the question is
of sending My Love to a particular town, and
giving him certain articles.
In all these, whoever hesitates, or is unable
to find a word beginning with his letter, pays a
Proverbs" belongs to the same more intel-
lectual (if I may so term it) class of games as
"What is my Thought Like ?" In the absence
of one of the party from the room, the others
pitch upon some well-known proverb, and each

person takes charge of one of the words it con-
tains. When the one whose acuteness is to be
put to the test re-enters, he is permitted to ask
of each of the company a question on any in-
different subject that may occur to him; and in
the answers, all must take care to introduce the
word they have charge of. If these answers
are ingeniously framed, and the proverb is of a
reasonable length, the hunt for it is difficult and
exciting; but very short proverbs are too easily
discovered to afford much amusement. Let us
suppose, for instance, that the one in question
is, "All is not gold that glitters." In this case
the words "all, is, not, that," introduced into
the respective answers, give no clue; but if the
person who undertakes gold" is not very care-
ful to introduce it in such a way as to prevent
its making any impression upon the questioner,
it is easily connected with "glitters," and so
the "cat gets out of the bag" at once. We
will fancy, then, by way of example, that a
party engaged in this game have fixed upon
" A bird in the hand is worth two in the bush:"
when the questioner enters the room, he will
find his companions sitting in a line or circle,
and beginning with the person next him, he

will put his questions regularly through the
"Were you out to-day ?" he asks carelessly.
Yes, and had a delightful walk"
"Did you ever hear Jenny Lind ?"
"Yes I did, and I thought her as superior
a singer to every one else of her sex as the
nightingale is to every other bird."
I hear you intend taking lessons yourself ?"
"Yes; I mean to attend musical classes in
Do you intend going to see the skating to-
morrow 1"
Yes, if the day is fine."
Can you tell me the day of the month ?"
No I cannot, for I have no almanac at hand."
"Pray make some error in your answer, that
I may find out the proverb."
"There is nothing worth your care, I assure
you, in my answer."
So I see: is there more in yours ?"
Indeed I cannot say mine is worth much
Do you not think trying to guess a proverb
is as difficult as trying to find your way through
a marsh ?"

"I daresay you find it so at anyrate; but
be easy; in two or three minutes you will
be relieved."
"Is it not provoking to be told to be easy
when you are on the verge of losing patience ?"
Yes, and it seems particularly so in your
Well, can you help me ?"
"Not in the least."
"Now I am at my last chance, and trust to
your mercy."
"Trust rather to find an easy seat in a
quickset-bush than mercy at my hands"
Hands-bush! Well, I give it up. No!-
'bird-hand-bush '-' A bird in the hand is
worth two in the bush !"'
But you see it would take a very clever boy
or girl to discover this; and perhaps, in some
companies, it would not be discovered at all.

( 60 )


Consequences" cannot be played by more
than ten persons at one time, who sit round the
table, each provided with a pencil. The leader
then takes a long slip of paper, and after writ-
ing down, if possible in one line, an adjective,
such as the beautiful," "the fascinating," folds
the paper over, so as to conceal what he or she
has written, and then hands it to the person on
his right; the latter writes the name of a young
lady present, or who is known to the company;
the next writes a similar adjective to the first;
the next another name, either feminine or
masculine; the next the name of a place, such
as "in the garden," "at a concert;" another
puts down some action, such as, "dancing the
Polka," eating apples;" another a substantive,
such as "book," "smile," "lecture;" another a
similar substantive; another gives the opinion
of the world; and the last gives the final conse-

quences of the whole. All having "said their
say," the leader unfolds the paper, and reads it
aloud for the diversion of the party. It should
run something in this fashion:-
"The beautiful"
"Miss Smith,"
And "eccentric"
"Master Brown,"
Were together at a Chartist meeting"
Dancing the Polka."
"He gave her his opinion of the present
state of Bohemia,"
"And she, in turn, presented him with a
sugar stick:"
"The world thought the whole proceeding
very extraordinary;"
And "the consequences were, that the cat
jumped out at the window."
This game can be made much simpler by
cutting a piece of card into four dozen slips;
and writing on twenty-four of these slips the
names of those present, and of your common
acquaintances; on twelve more some kind of
action, such as playing at battledoor and
shuttlecock; and on the remaining twelve the
consequences These slips are then placed in

three little baskets, well shaken, and handed
round to the company, each person taking two
of the "names," one of the "actions," and one
of the "consequences." When all are thus pro-
vided, each one, in rotation, opens his budget
and reads it aloud. Or sometimes the game is
only played by three persons, who each takes
charge of a basket, and when the first has read
his two "names," the other two bring out their
"actions and "consequences." Here are some
"Jane Roberts" and Clara Vincent"
Were together "enjoying a see-saw;"
The consequence was, "they lost their shoes."
"Miss Williams" and Master Richards "
Were "playing at battledoor and shuttlecock;"
And the consequence was, "they had a fit
of the gout."
"James Seymour" and "William Jennings"
Were "hemming some pinafores;"
The consequence was, "they strutted about
as proud as peacocks."
Laura Jervis" and Miss Pattison"
Were running a race;"
The consequence was, "they went to logger-

rizass ANURBTIIS. 68
"Cross Questions and Crooked Answers" has
so long been a well-known favourite, that I sup-
pose there are few ignorant of its mysteries;
however, here it is for the benefit of these few.
The company being seated in a circle, one of
the party asks his neighbour a question in a
whisper, and the answer, which is conveyed to
him in the same manner, he treasures up in his
memory, until the questions having gone the
whole round, it comes to his turn to receive one.
Then joining the question he received from one
to the answer he had from the other, he tells
aloud his cross question and crooked answer"
for the diversion of the company, whose mirth
is sometimes greatly excited by the ludicrous
effect these little unconnected sentences have
when put together. I was asked," one will
perhaps say, "whether I liked ice-cream? and
I replied,' Yes; I should think it would be a
great comfort to the dogs of St Bernard.'"
"I was asked," says another in rotation,
"whether I liked to see Italian greyhounds
wearing their little woollen greatcoats and I
replied, 'I believed they were the laughing-
stock of the whole neighbourhood.'"
"I was asked," says another briskly, "my

opinion of the fountains in Trafalgar Square?
and I replied, 'I didn't know I was sure.'"
And I was asked," cries a fourth, "whether
I could skip a hundred jumps on the rope with-
out stopping? and I replied, 'If some one held
me by the heels I would.'"
"And I was asked," adds a fifth, "if I thought
I could hang on for six hours to a branch of a
tree without falling ? and I replied, 'I was afraid
my great toe would be in the way.'" And so
on to the end of the chapter-that is, till every
one is wearied.
With those who are fond of laughter and
absurdities, the "Genteel Lady" will be a
favourite. No forfeits are exacted in this game,
which is only played by girls; but a number of
little paper horns being prepared, she who
makes the slightest mistake is favoured with
one of these ornaments by way of punishment.
All being seated in a circle, the first lady affects
to come as a messenger from some unknown
friend (a kind of Mrs Harris") to her neigh-
bour on the left, saying politely, Good-morn-
ing, genteel lady, always genteel; I, a genteel
lady, always genteel, come from a genteel lady,
always genteel, to tell you that she owns an

eagle with a golden beak." The lady, properly
impressed with this singular fact, immediately
turns to her neighbour, and says, with equal
civility, Good-morning, genteel lady, always
genteel; I, a genteel lady, always genteel, come
from a genteel lady, always genteel, to say that
she owns an eagle with a golden beak and silver
claws." The next, full of the important news,
turns to the lady next her, and repeats the
exact words she has heard, after the usual com-
pliments; an eagle," says she, with a golden
beak, silver claws, and-and"- Wo to her
if she cannot remember the other perfections
of this wonderful bird, for she will be invested
with a horn for the rest of the game, and an-
other will take up her place, and say, Good-
morning, genteel lady, always genteel; I, a
genteel lady, always genteel, come from a
horned lady, always horned, to say that she
owns an eagle with a golden beak, silver claws,
and a lace skin." The next in the circle re-
peats, if she can, the same words, adding,
however, "diamond eyes" to the list. As the
slightest mistake is punished by a horn, before
the game is finished, most of the heads are
bristling with paper, so that the last lady is

able to say, "Good-morning, two-horned lady,
always two horned (laughing); I, a three-
horned lady, always three-horned (weeps), come
from a five-horned lady, always five-horned
(laughing immoderately), to say that she owns
an eagle with a golden beak, silver claws, lace
skin, diamond eyes, and purplefeathers."
Chinese Shadows" is of something the same
nature as "Shadow Buff," and when well
managed, forms a very good substitute for the
magic-lantern. A white sheet, or large white
cloth of some kind, is drawn tightly over the
window, or upon the wall-a couple of steel
forks at top and bottom will keep it stretched
very nicely. Before this the spectators are
seated, while two or three of their companions
stand behind them, and throw the shadow of a
number of figures, cut in paper, upon the smooth
surface. If ingeniously managed, this play may
be exceedingly interesting. You may form a
very pretty scene by keeping the shadow of a
little house stationary at one side of the space
you have marked out on the sheet for your
stage-which may appear lighted up, by having
the windows cut out, so that the light may shine
through. Around this, and at the other side of

1aPIZD AxvMUxsUm W7
the stage, trees may be planted, and the figures
of minute birds, suspended on wires or fine
threads, be made to dart about through them.
A couple or more of human figures may then
appear, and by the mouth of the operators hold
humorous conversations. Or a battle-piece may
be represented; a man passing along the road
with his cart; a hunt, with the sportsmen
chasing the deer before them. As these scenes
appear, one of the performers may increase the
spectators' interest by giving them high-sound-
ing titles, and describing a part of the picture.
Thus, if the representation is a battle-piece, he
may cry, This is the battle of Crecy, which
was fought in 1346; in the middle is Edward
the Black Prince, holding his sword above his
head." If it is a hunt-" This is the royal party
at Balmoral, her Majesty and the Prince riding
"The Shopkeepers" comprehends the whole
company: -there is no leader, and no spectators
Each person takes a profession of some kind:
some are druggists, and some are haberdashers;
some are stationers, and others furniture-ware-
housemen; every one, however, has something
to sell, and asks the opinion of the merchant

next him whether it belongs to the animal,
vegetable, or mineral kingdom. If he answers
wrongly, he is not allowed to sell any of his
goods until the next time the question comes
round. We will suppose a party playing at this
game, and that the first shopkeeper, turning to
the one beside him, says, "I am a tea-dealer,
and have some green tea to sell; is it animal,
vegetable, or mineral ?"
It is vegetable, because it is the leaves of a
shrub that grows in China. I am a haberdasher,
and have a card of mother-of-pearl buttons to
sell; are they animal, vegetable, or mineral ?"
They are mineral, because they are formed
of the shell of an oyster." (This occasions an
argument, an oyster being an animal; but the
company settle it that the shell is only the
oyster's house.) "I am a doctor, and have some
peppermint-drops to sell; are they animal, veget-
able, or mineral I"
They are vegetable, because they are made
of sugar, which is extracted from the sugar.
cane in the West Indies, and are flavoured with
the juice of the peppermint plant. I am a
stationer, and have a bunch of quill pens to
sell; are they animal, vegetable, or mineral t"

rmNsTD AMUsaxI a. W
"Animal, because they are plucked from the
wings of a goose. I am an upholsterer, and
have a mirror to sell; is it animal, vegetable, or
mineral ?"
"It is both vegetable and mineral, because it
is composed of sand, soda, and quicksilver, and
its frame is of wood, usually gilded. I am a
small-ware dealer, and have some whalebone to
sell; is it animal, vegetable, or mineral ?"
"Vegetable, is it ?"
"Oh, dear no! Don't you know it is taken
from the great sea-monster, the whale? But
let us begin again."
The shopkeepers may then change their sex,
and become the mothers of an "Apprentice."
One of them, after having apprenticed her son
to a good trade, tells her neighbour the fact,
and also favours her with the initial letters of
the first thing he sold, which are to enable her
to guess the name of the article. Says the first
-" I apprenticed my son to a mercer, and the
first thing he sold was S. S."
"Shaded silk, was it? Well, I apprenticed
my son to a shoemaker, and the first thing he
sold was a pair of C. S."
"Carpet slippers, I suppose ? And I, having

apprenticed my son to a grocer, I went the next
morning and bought a pound of M. from him."
A pound of M. Oh, macaroni I I ap-
prenticed my son to a stationer, and he says
the first thing he sold was a sheet of B. P."
"Brown paper?"
"Well, blotting-paper? I apprenticed my
son to an ironmonger, and the first thing he
sold was a C. S."
"Coal scuttle Well, my son was more re-
spectably connected by being apprenticed to a
bazaar-master, and the first thing he sold was a
box of C. M.'s."
"C. M.'s-C. M.'s I What can that be ?"
Cigar matches."
Oh, no wonder we could not find that out."

( 71 )



Bu !" is a good exercise in arithmetic, and,
besides, a very amusing game. It stands quite
alone in its kind, for I think there is no other
similar. It merely consists in repeating all the
numbers of the multiplication table except
seven, for which the word buz is substituted.
Thus, beginning at the right hand, the first per-
son says "one," the next "two," the next
" three"-" four"- five" -" six "- buz I"
This is continued through all the multiplications
of seven such as 14, 21, 28, and likewise
wherever the number seven should be used-17,
27, 37; and so on. When the number gets be-
yond seventy, "buz-one," bu-two," &c. is said;
and seventy-seven is "buz-buz." If any one
names a wrong number, speaks out of his turn,
or delays speaking after five is counted mo-

derately fast, he has to pay a forfeit, and begin
the game anew, by saying, "one;" when the
numbers will go round again, commencing on
the left hand.
The Ten Fine Birds" requires to be learnt
before being played, as it is rather an exercise
for the memory than a regular pastime; or at
anyrate the leader should be well acquainted
with it, in order to exact a forfeit from all who
stumble in their parts. The leader commences
by saying, "A good fat hen;" and this is re-
peated by the whole circle, one after another.
"Two ducks, and a good fat hen," says the
leader again, and so say all the rest. "Three
squawking wild geese, two ducks, and a good
fat hen," is now the sentence "Four plump
partridges, three squawking wild geese, two
ducks, and a good fat hen." This having gone
round as before, "Five pouting pigeons, four
plump partridges, three squawking wild geese,
two ducks, and a good fat hen," is next given
out. Six long-legged cranes, five pouting
pigeons, four plump partridges, three squawking
wild geese, two ducks, and a good fat hen."
Waiting until the echo has died away, the
leader commences again-" Seven green parrots,

six long-legged cranes, five pouting pigeons, four
plump partridges, three squawking wild geese,
two ducks, and a good fat hen." Adding again,
" Eight screeching owls, seven green parrots, six
long-legged cranes, five pouting pigeons, four
plump partridges, three squawking wild geese,
two ducks, and a good fat hen." This having
been said, "Nine ugly turkey-buzzards, eight
screeching owls, seven green parrots, six long-
legged cranes, five pouting pigeons, four plump
partridges, three squawking wild geese, two
ducks, and a good fat hen," is the next round;
and Ten bald eagles, nine ugly turkey-buz-
zards, eight screeching owls, seven green parrots,
six long-legged cranes, five pouting pigeons, four
plump partridges, three squawking wild geese,
two ducks, and a good fat hen," is the finale.
" The House that Jack Built," The Little Old
Woman that Lived in a Vinegar Bottle," and
other games of the same nature, may be sub-
stituted for the "Ten Fine Birds," by way of
Sometimes the difficulty of the game consists
in the pains it takes to "get one's tongue about
the words," or in the mere oddity of the sound.
For instance, in the well-known "Peter Piper"-

Peter Piper picked a peck of pickled peppers;
A peck of pickled peppers Peter Piper picked;
If Peter Piper picked a peck of pickled peppers,
Where is the peck of pickled peppers Peter Piper picked?

Or in a cousin-german of Peter's, "Mr Robert
Robert Rowley rolled a round roll round;
A round roll Robert Rowley rolled round.
Where rolled the round roll Robert Rowley rolled round

The following French sentences are of a similar
Didon dina, dit-on, du dos d'un dodu dindon.
Etant sorti sans parapluie, il m'eft plus plu qu'il plOt
plus tot.
A Frenchman having taken herb tea for a cough, his
neighbour asked him, "Ton the, t'a t'il ot ta toux "
"Gros, gras, grain d'orge, quand te ddgrogragrain-
d'orgeriseras-tu Second time going round: "Je me
digrogragrain-d'orgeriserai, quand tous lea autres gross
gras grains d'orge se degrogragrain-d'orgeriseront."

n7lu~LU AxUxnIST. 75
"Si j'dtais petit pot de beurre, je me dipetit-pot-de-
beurre-rais comme je pourrais." The next time going
round: Et vous, si vous itiez petit pot de beurre, con-
ment vous dipetit-pot-de-beurriez-vous "
"Si j'4tais petite pomme d'api, je me depetite-pomme-
d'apierais, pomme je pourrais." The second one must
repeat this, word for word; and the third must sak, Et
vous, si vous etiez petite pomme d'api, comment vous
depetite-pomme-d'apieriez-vous t" The fourth must re-
peat this without mistake.

A very difficult game of memory is a very
odd one, the Gaping, Wide-Mouthed, Waddling
Frog." One of the players, handing anything
he pleases to his neighbour, says, "Take this!"
The next answers, "What's this ?" to which the
first replies-
A gaping, wide-mouthed, waddling frog."

The second does the same thing to a third;
"Two pudding-ends would choke a dog;
With a gaping, wide-mouthed," &c.

And so on through the whole party.


Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Five puppies buy a rounded ball,
Which daily for their breakfast call;
Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;
Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Seven lobsters in a dish,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;


Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Eight joiners in a joiner's stall,
Working with their tools and all;
Seven lobsters in a dish,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;
Four horses stuck in a bog;
Three monkeys tied to a clog,
Two pudding-ends would choke a dog;
With a gaping, &c.

Nine peacocks in the air,
I wonder how they all came there,
I don't know, and I don't care;
Eight joiners in a joiner's stall,
Working with their tools and all;
Seven lobsters in a dish,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;


Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Ten comets in the sky,
Some low, and some high;
Nine peacocks in the air,
I wonder how they all came there,
I don't know, and I don't care;
Eight joiners in a joiner's stall,
Working with their tools and all;
Seven lobsters in a dish,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;
Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Eleven ships sailing on the main,
Some bound for France, and some for Spain,
I wish them all safe home again;
Ten comets in the sky,
Some low, and some high;
Nine peacocks in the air,
I wonder how they all came there,
I don't know, and I don't care;

Eight joiners in a joiner's stall,
Working with their tools and all;
Seven lobsters in a dish,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;
Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, &c.

Twelve huntsmen with horns and hounds,
Hunting over other men's grounds;
Eleven ships sailing on the main,
Some bound for France, and some for Spain,
I wish them all safe home again;
Ten comets in the sky,
Some low, and some high;
Nine peacocks in the air,
I wonder how they all came there,
I don't know, and I don't care;
Eight joiners in a joiner's stall,
Working with their tools and all;
Seven lobsters in a djsh,
As fresh as any heart could wish;
Six beetles against the wall,
Close by an old woman's apple-stall;
Five puppies buy a rounded ball,
Which daily for their breakfast call;

Four horses stuck in a bog;
Three monkeys tied to a clog;
Two pudding-ends would choke a dog;
With a gaping, wide-mouthed, waddling frog.
This odd composition is the more difficult to
remember, from the ideas it contains having no
connection with each other, but being simply
absurd. It is surpassed, however, in the same
respect by a piece of drollery known as the
"Grand Panjandrum," invented by Foote, the
humorous writer, to puzzle a man who had
boasted of his memory. Here it is:-
So she went into the garden to cut a cabbage leaf, to
make an apple-pie; and at the same time a great she-
bear, coming up the street, pops his head into the shop.
What I no soap? So he died, and she very imprudently
married the barber; and there were present the Picnin-
nies, and the Joblillies, and the Garyulies, and the grand
Panjandrum himself, with the little round button at top;
and they all fell to playing the game of catch as catch
can, till the gunpowder ran out at the heels of their

( 81 )

There is a class of juvenile amusements which
leans in some degree upon literature, and has
therefore an air of more elegance than the
others. All of this class require a certain
amount of ingenuity, and imply some acquaint-
ance with at least common books.
Capping Verses" is an old game, that seldom
fails to amuse young people who have a good
store of poetry in their heads. One of the
party recites a verse of poetry, and the next
must immediately repeat another, beginning
with the same letter as the last word of the first
verse began with, out of some different piece.
Thus, if the first repeats-
Go, lovely rose I
Tell her that wastes her time and me,
That now she knows,
When I resemble hereto thee,
How sweet and fair she seems to be"-


The next immediately continues-

"Bird of the wilderness,
Blithesome and cumberless,
Light be thy matin o'er moorland and lea!
Emblem of happiness I
Blessed be thy dwelling-place!
Oh, to abide in the desert with thee!"

"The heath this night must be my bed,
The bracken curtain for my head,
My lullaby the warder's tread,
Far, far from love and thee, Mary:
To-morrow eve, more still laid,
My couch may be my bloody plaid,
My vesper-song thy wail, sweet maid I
It will not waken me, Maryl"

"My beautiful-my beautiful! that standeth meekly by,
With thy proudly-arched and glossy neck, and dark
and fiery eye;
Fret not to roam the desert now with all thy winged
I may not mount on thee again-thou'rt sold, my
Arab steed I"

"So stately his form, and so lovely her face,
That never a hall such a galliard did grace;
While her mother did fret, and her father did fume,
And the bridegroom stood dangling his bonnet and

And the bridemaidens whispered, Twere better by far
To have matched our fair cousin with young Loch-
"Cento Verses" is a much more difficult
pastime than this, and was formerly thought
worthy of being the occupation of high and
celebrated persons, though it has now degene-
rated into a fireside game for young people.
Instead of a verse, each person in this case has
a single line of poetry to say; but every two, or
every two alternate lines, must rhyme with each
other. As an example will show my meaning
better than any description I can give, here are
some verses compounded of these lines:-
"On Linden when the sun was low,"
"A frog he would a-wooing go;"
"He sighed a sigh, and breathed a prayer:"
"None but the brave deserve the fair."
"A gentle knight was pricking o'er the plain,"
"Remote, unfriended, melancholy, slow;"
"Gums and pomatums shall his flight restrain,"
Or who would suffer being here below "
"The youngest of the sister arts"
"Was born on the open sea;"
"The rest were slain at Chevy-Chase,"
Under the greenwood tree."

"At morn the blackcock trims his jetty wings,"
"And says-remembrance saddening o'er each brow"-
"Awake, my St John I-leave all meaner things "
"Who would be free, themselves must strike the blow!"
"It was a friar of orders gray,"
Still harping on my daughter;"
"Sister spirit, come away"
"Across this stormy water."
"On the light fantastic toe,"
Othello's occupation's gone;"
Maid of Athens, ere I go,"
Were the last words of Marmion."
"There was a sound of revelry by night"
(' In Thebes' streets three thousand years ago,"
"And comely virgins came with garlands dight"
"To censure Fate, and pious Hope forego."
"Oh the young Lochinvar came out of the west,"
An under-bred, fine-spoken fellow was he;"
"A back dropping in, an expansion of chest,"
Far more than I once could foresee."

The game of Crambo"-for I like odd names
-is sometimes called the "American Game,"
and sometimes the "Game of Questions and
Nouns." Let each of the party be provided
with two slips of paper of different sizes, and
write on the one a question, on the other a

noun; then fold them up separately, and drop
them into a basket, a hat, or any convenient
receptacle placed ready to hold them. The
papers, when thus collected, must be shuffled
and handed round, when each of the company
takes two-the larger containing a question,
which he is to answer, and the smaller a noun,
which, however foreign to the subject, he must
introduce into the answer. Be it remembered
that the answers, and, if practicable, the ques-
tions, must be in verse. This partly constitutes
the difficulty of the game; but an obstinate, im-
practicable noun, which will not take its place
quietly in verse, is a very serious obstacle.
Of course the papers are in due time col-
lected and read aloud by one of the party for
the amusement of the rest, no one present
knowing by whom they are severally written.
Here is a wide field for the imagination-a rare
opportunity for popping the question" without
feeling any alarm as to the consequences.
Imagine yourself for a moment making one of
a Christmas party so occupied, and eagerly exa-
mining the papers it has been your lot to draw.
One of them is written in a pretty feminine
hand, and contains an anxious inquiry for your

opinion on the subject of ladies' eyes-" whether
black eyes or blue you prefer?" while coupled
with it, written in large characters on the other
slip, is the unintellectual noun "mince-pies."
"How provoking!" you exclaim. "What in
the world have mince-pies to do with a lady's
most charming feature ?" and you gaze despair-
ingly on the bright orbs around you, and wish
people would not put such words into the
basket. But patience; even more unmanage-
able words have been pushed into rhyme, and
very successfully too. If I may venture to in-
troduce to your notice a few specimens of this
amusing game, written by a few friends sitting
by my own fireside, I think this point will be
clearly established. The nouns in question are
printed in italics:-
"Which do you prefer-riding or walking?"
"Gladly I'd walk
To hear you talk,
And list to your accents sweet;
Gladly I'd ride
By your dear side,
But it would not be etiquette."
Or, again; plumpudding is surely as difficult to
manage in a stanza as mince-pies; but we

lnasBI AXus BIrm8s. 87

think it appears to advantage in the following
"How felt your heart-
Pray softly tell-
When Cupid's dart
Upon it fell!"
"How felt my heart? Why, sure that's a good 'un;
It felt like an o'erboiled Christmas plumpudding!"

The mention of pudding giving rise to the
"Since you talk of pudding, is it not to be dreaded,
That, by having too much, you become pudding-headed ?"
It was met by the following tart rejoinder, in
which the "walnut-shell" proves a useful
auxiliary instead of an annoyance to the ver-
"To judge from the specimen furnished by you,
I fear the remark you've just made is too true.
But that you had a head, I knew not before;
For I thought 'twas a walnut-shell, minus the core."

This may be properly followed by another, in
an equally severe strain:-
For better or worse will you take me!
Believe that I ne'er can forsake thee."

"It wont be for better, it can't be for worse;
As you're in such a hurry, you'll prove but a curse."

But it is time we had a touch of the sen-
timental; of which, take the following speci-
"Which instrument do you prefer-
The harp, piano, or guitar?"
Piano and harp are sweet to hear,
Yet your tones have more music than either, my dear.
To me more fragrant than balmy spice
Is the breath of your lips. I spring up in a trice
If I hear but your name, for that is to me
The sound most melodious of all melodic."

A fair querist asks-
Why does the moon-fair empress of the night-
Infuse into thy soul such calm delight "

And is told-
If the moon e'er calm my restless mind,
'Tis when by its light my duck I find."

I add only one more, though I fear the reader's
patience is nearly exhausted:-
"Dear sir, your opinion I'd like to know,
How far in Leap Year it is proper to go?
Address to me
At No. 3,


On the left-hand side from the fire.
And postscript, I pray,
Will you please to say,
Do you black eyes or blue most admire?"


"To Miss Mee,
At No. 3,
On the left-hand hob by the side of the fire.
My dear ladie,
I can't, d'ye see,
Give you my advice on the point you desire.
'Twould be very improper for me to say
How late in the year you may safely delay;
But really I think
I would not shrink
Prom an early endeavour to settle the thing

With orange flowers and a plain gold ring.
As to where beauty lies-
In black or blue eyes-
It's my present impression,
The most pleasant expresion
Is that which beams forth from your own pretty face.
I'm yours faithfully,
A B C, near the fireplace."*

SThe account of this game comes from an anonymous

( 90 )


It will have been observed that the apparent
purpose of most of the preceding games is to
obtain forfeits from the company; and the
redemption of these forfeits, or selling pawns,"
as it is called, is as amusing a game as any of
them. Sometimes the pawn merchant sits in a
chair with his or her eyes blindfolded, while
another holds up one of the forfeits, and the
former mentions at what price it may be re-
deemed; but more commonly mamma, or the
governess, or perhaps the little old maid, is
coaxed into taking charge of the pawns; and
one of the company kneels, or sits on a low stool
at her feet, and places her head in her lap, with
her face downwards, so as to answer the pur-
pose of blindfolding. Supposing it to be done
in this way, which I like the best, perhaps
because I am most accustomed to it, the person
who sits holds the pawn or forfeit over the head


of the kneeler, and says, "Here is a pretty
thing, and a very pretty thing; what shall the
owner do of this very pretty thing The
seller asks, "Is it fine, or superfine ?" If it
belongs to a girl, the reply is that it is super-
fine; if to a boy, that it is fine; and the punish-
ment is awarded accordingly, giving of course
the milder task to the fair sex. If the forfeit
belongs to himself, the pawn merchant very
disinterestedly leaves his place, and some one
else conducts the sale. The following are some
of the most approved methods of regaining a
1. Perform the laughing gamut rapidly with-
out mistake-
ha ha
ha ha
ha ha
ha ha
ha ha
ha ha

2. Say five flattering things to the person
sitting next you without using the letter 1.
8. Compliment and banter every one in the

4. Stand in the middle of the room with a
lamp in your hand, and first make a very woful
face, and then a very merry one.
5. Stand with your face to the wall, while
some one stands behind you making silent signs
indicative of a kiss, a pinch, or a box on the
ear. You then choose, without knowing the
rotation of the signs, whether you will have the
"first," "second," or "third," and abide by the
6. Recite a piece of poetry, of a humorous
character if possible.
7. Laugh in one corner of the room, cry in a
second, yawn in a third, and sing in a fourth.
8. Kneel to the prettiest person in the room,
bow to the one you consider the wittiest, and
kiss the one you love best.
9. Propose a conundrum, or repeat a stanza -
of poetry.
10. Sing a song, or, if unable, tell a short
11. Kiss yourself in a looking-glass.
12. Kiss a box or bag inside and out without
opening it. This may be done by first kissing
it in the room, and afterwards taking it out of
the room and kissing it there also.

rnaUIDU Axusxnntmr. 93
13. Walk round the room, and kiss your
shadow in each corner of it. Sometimes it is
added, that if you cannot refrain from laugh-
ing, you must pay another forfeit.
14. Keep a serious countenance for five
minutes, without either laughing or frowning,
whatever your companions may say or do to
disturb your equanimity.
15. Imitate, without a laugh or smile, any
animal your companions may name.
16. Repeat whatever your companions tell
you, however difficult; if you make a mistake,
you must pay another forfeit.
17. Compose two lines in rhyme.
18. Your companions give you a line of
poetry, and you must repeat another to rhyme
with it, or pay a forfeit.
19. Guess a riddle or conundrum, or pay
another forfeit.
20. Relate an anecdote.
21. Count twenty backwards.
22. Ask a question of any of the party
which cannot be answered otherwise than by
"yes." The question is, "What does y-e-s
23. Mention the name of some remarkable

person, and repeat an anecdote of him. A
forfeit if you fail
24. Repeat a proverb.
25. Spell Constantinople syllable by syllable.
When you have spelt Con-stan-ti-, all the party
will immediately cry out, "No, no!" and if
you do not know the trick, you will stop in
great surprise, wondering how you have made
a mistake, and will begin over again. But
do not be alarmed; spell their "no," saying
politely, "Thank you," and finish the word.
26. Stand upon a chair, and perform what-
ever grimaces or motions you are bidden without
27. Hop on one foot from once to four times
round the room as you are bidden.
28 Dance a solo, such as a minuet or horn-
29. Rub one hand on your forehead, and at
the same time strike the other on your breast;
if you change or leave the motion of either
until you leave off altogether, you are liable to
another forfeit.
30. Bite an inch off the poker! This is done
by holding the poker to your mouth, and biting
the air at the distance of an inch from it.

31. Make a good cat's-cradle.
32. Repeat these four lines rapidly without
a pause or mistake:-
"As I went in the garden, I saw five brave maids
Sitting on five broad beds, braiding broad braids.
I said to these five brave maids, sitting on five broad
Braiding broad braids, 'Braid broad braids, brave
33. Put yourself through the keyhole. This
is performed by writing the word "yourself"
on a slip of paper, rolling it up, and pushing it
through the keyhole.
34. Allow yourself to be fed with water till
you guess who is feeding you. To perform this,
you are blindfolded; a glass of water and a
teaspoon being provided, your companions then
each pour a spoonful into your mouth by turns,
until you guess who is doing it. It is to be
hoped you are a good guesser.
35. Perform a statue. To do this, you stand
on a chair, and your companions each gives you
a new position added to the last, until they
have exhausted their ingenuity. The first will
perhaps put one of your arms a-kimbo; some
one else will place the other over your head;

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