The Effects of Self Control and Social Learning Variables on Deviance and Social Control in a Virtual World

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Material Information

Title:
The Effects of Self Control and Social Learning Variables on Deviance and Social Control in a Virtual World
Physical Description:
1 online resource (159 p.)
Language:
english
Creator:
Adams, Amanda Michelle
Publisher:
University of Florida
Place of Publication:
Gainesville, Fla.
Publication Date:

Thesis/Dissertation Information

Degree:
Doctorate ( Ph.D.)
Degree Grantor:
University of Florida
Degree Disciplines:
Criminology, Law, and Society, Sociology and Criminology & Law
Committee Chair:
HOLLINGER,RICHARD C
Committee Co-Chair:
LANZA KADUCE,LONN M
Committee Members:
BROAD-WRIGHT,KENDAL L
WALD,KENNETH D

Subjects

Subjects / Keywords:
deviance -- online -- self-control -- social-control -- virtual
Sociology and Criminology & Law -- Dissertations, Academic -- UF
Genre:
Criminology, Law, and Society thesis, Ph.D.
bibliography   ( marcgt )
theses   ( marcgt )
government publication (state, provincial, terriorial, dependent)   ( marcgt )
born-digital   ( sobekcm )
Electronic Thesis or Dissertation

Notes

Abstract:
The setting of interpersonal contact is ever changing as new forms of social media, used in school, at work, and at play, become more and more mainstream. Millions of individuals come into contact with each other beyond the domain of traditional face-to-face encounters which has served as the basis for understanding crime and deviance. Virtual worlds, such as those found in online video games like World of Warcraft, Rift, or RuneScape, form a creative and innovative laboratory for conducting social research and serve as a mirror for social networking and communication media. Research into online communities and how these communities are regulated is important for the understanding of this virtual media, which is becoming increasingly critical in day to day lives. The current study investigated methods of informal social control in an online, virtual setting and tested the ability of contemporary sociological theories, which are used to explain deviance in the real world, to see if they can explain deviance and control in the virtual world, in which the setting is anonymous. This case study also explored and examined the thoughts and feelings of participants in regards to virtual worlds, games, and informal methods of controlling deviance online. Overall, social learning and self-control can adequately predict specific types of deviance as well as informal social control and victimization in an online gaming environment. Although interestingly, the most common mechanism for handling disruptive and deviant players was to ignore them, followed by moving to another area. Implications and future research directions are discussed.
General Note:
In the series University of Florida Digital Collections.
General Note:
Includes vita.
Bibliography:
Includes bibliographical references.
Source of Description:
Description based on online resource; title from PDF title page.
Source of Description:
This bibliographic record is available under the Creative Commons CC0 public domain dedication. The University of Florida Libraries, as creator of this bibliographic record, has waived all rights to it worldwide under copyright law, including all related and neighboring rights, to the extent allowed by law.
Statement of Responsibility:
by Amanda Michelle Adams.
Thesis:
Thesis (Ph.D.)--University of Florida, 2014.
Local:
Adviser: HOLLINGER,RICHARD C.
Local:
Co-adviser: LANZA KADUCE,LONN M.
Electronic Access:
RESTRICTED TO UF STUDENTS, STAFF, FACULTY, AND ON-CAMPUS USE UNTIL 2016-05-31

Record Information

Source Institution:
UFRGP
Rights Management:
Applicable rights reserved.
Classification:
lcc - LD1780 2014
System ID:
UFE0046506:00001