Playgiarism: Get Your Game On!
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Permanent Link: http://ufdc.ufl.edu/IR00000454/00001
 Material Information
Title: Playgiarism: Get Your Game On!
Physical Description: Conference Poster
Creator: Johnson, Margeaux ( Author, Primary )
Leonard, Michelle ( Author, Primary )
Buhler, Amy ( Author, Primary )
American Library Association (ALA) 2011 ( Conference )
Publisher: UF Libraries
Place of Publication: Gainesville, FL
Publication Date: 2011
Copyright Date: 2011
 Subjects
Subjects / Keywords: plagiarism -- poster -- ALA
 Notes
Abstract: Power up and get ready to defeat ―"play"giarism! In Fall 2010, the University of Florida Libraries received a National Science Foundation (NSF) Ethics Education in Science and Engineering (EESE) grant to design and develop a video game to teach research ethics for Science, Technology, Engineering, and Mathematics (STEM) graduate students. This poster shows the ―high scores of the project’s progress during the first year of the grant. Behind the controllers, a multidisciplinary team of librarians, game designers, academic integrity experts, scientists, graduate students and educators collaborate on the Gaming Against Plagiarism (GAP) effort. This poster details UF’s innovative approach to graduate research ethics education including planning and the iterative design process. The library players are top scorers in content development and user testing. Evaluation of early game prototypes includes surveys, focus groups, user testing, and overall evaluation plans.
Acquisition: Collected for University of Florida's Institutional Repository by the UFIR Self-Submittal tool. Submitted by Margeaux Johnson. Presented at the American Library Association (ALA) Annual Conference in New Orleans, LA on June 25, 2011.
Publication Status: Published
 Record Information
Source Institution: University of Florida Institutional Repository
Holding Location: University of Florida
Rights Management: All rights reserved by the submitter.
System ID: IR00000454:00001

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Margeaux Johnson (Instruction Coordinator), Michelle Leonard (Science & Technology Lii
University of Florida, Marston Science Library


)rarian), and Amy Buhkl


PLAYING BY THE RULES
Power up and get ready to defeat "play"giarism! In Fall 2010, the
University of Florida Libraries received a National Science
Foundation (NSF) Ethics Education in Science and Engineering
(EESE) grant to design and develop a video game to teach
research ethics for Science, Technology, Engineering, and
Mathematics (STEM) graduate students. This poster will show
the "high scores" of the project's progress during the first year of
the grant. Behind the controllers, a multidisciplinary team of li-
brarians, game designers, academic integrity experts, scientists,
graduate students and educators collaborate on the Gaming
Against Plagiarism (GAP) effort.
This poster details UF's innovative approach to graduate re-
search ethics education including planning and the iterative de-
sign process. The library players are "top scorers" in content de-
velopment and user testing. Evaluation of early game prototypes
includes surveys, focus groups, user testing, and overall evalua-
tion plans.


E


The GAP grant is a 2 year project to design and develop a web-
based game to teach STEM graduate students about plagiarism,
data falsification, and data fabrication. It consists of 5 overlap-
ping phases, as represented by the game board diagram:
. Content-6 months (September 2010-February 2011)
0 Design- 13 months (December 2010-December 2011)
9 months (April 2011-December 2011)
0 Implementation-5 months (December 2011-April 2012)
0 Evaluation-5 months (April 2012-August 2012)


PLAYERS
, CONTENT TEAM


, DESIGN TEAM


' IMPLEMENTATION TEAM

EVALUATION TEAM


USABILITY TEAM


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CONTENTi


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