Got Game? Librarians As Campus Leaders Against Plagiarism
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Permanent Link: http://ufdc.ufl.edu/IR00000410/00001
 Material Information
Title: Got Game? Librarians As Campus Leaders Against Plagiarism
Physical Description: Conference Posters
Language: English
Creator: Johnson, Margeaux
Leonard, Michelle
Buhler, Amy
Royster, Melody
Wrublewski, Donna
Florida Library Association (FLA) ( Conference )
Publisher: University of Florida Libraries
Place of Publication: Gainesville, FL
Publication Date: 2011
 Notes
Abstract: Librarians can take proactive roles as campus leaders against plagiarism. At University of Florida’s Marston Science Library, librarians play an active role in developing research ethics education for Science, Technology, Engineering, and Mathematics students (STEM). Our approach to controlling research ethics violations is multifaceted and includes: Discussing ethics in information literacy sessions/ course integrated instruction Teaching Avoiding Plagiarism workshops Beginning semester-long library courses with scientific ethics case studies Partnering with campus faculty to give them tools to recognize and teach research ethics Partnering with the Dean of Students Office to offer remediation for violators Creating online tutorials Embedding tutorials and quizzes into online classes Developing GAP, an interactive web-based game, that will teach STEM students about research ethics
Acquisition: Collected for University of Florida's Institutional Repository by the UFIR Self-Submittal tool. Submitted by Margeaux Johnson.
Publication Status: Published
 Record Information
Source Institution: University of Florida Institutional Repository
Holding Location: University of Florida
Rights Management: All rights reserved by the submitter.
System ID: IR00000410:00001

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UNIVERSITY OF FLORIDA LIBRARIES
MICHELLE LEONARD (PI), MARGEAUX JOHNSON (CO-PI), AMY BUHLER (CO-PI), MELODY ROYSTER, DONNA WRUBLEWSKI, and THE GAP TEAM*
NSF ISS EESE GRANT #1033002
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CONTROLLING PLAGIARISM
Librarians can take proactive roles as campus leaders against plagiarism. At University of Florida's Marston Science Library, librarians play an active role in developing research ethics education for Science, Technology, Engineering, and Mathematics students (STEM).
Our approach to controlling research ethics violations is multifaceted and includes:
� Discussing ethics in information literacy sessions/ course integrated instruction
� Teaching Avoiding Plagiarism workshops
� Beginning semester-long library courses with scientific ethics case studies
� Partnering with campus faculty to give them tools to recognize and teach research ethics
� Partnering with the Dean of Students Office to offer remediation for violators
� Creating online tutorials
� Embedding tutorials and quizzes into online classes
� Developing GAP, an interactive web-based game, that will teach STEM students about research ethics
This poster discusses some of these approaches with a focus on the NSF-funded Gaming Against Plagiarism (GAP) project^j
CONTROLLING PLAGIARISM
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INFORMA TION LITERACY SESSIONS
During course integrated information literacy sessions, science librarians include research ethics in a conversation about evaluating information. This involves discussing plagiarism, data falsification, and data fabrication.
Our librarians stress the importance of properly citing sources and introduce citation management software.
STANDALONE WORKSHOPS
Responding to increased demand from UF departments, librarians developed an Avoiding Plagiarism workshop. This is an engaging, face-to-face discussion that encourages students to debate complex case scenarios. It is offered several times each semester.
PARTNERING WITH FACULTY
Science Library subject librarians, like Michelle Leonard, have become recognized experts on avoiding plagiarism.
Librarians work directly with the faculty in their departments to impart strategies for avoiding plagiarism. This includes presenting at departmental faculty meetings, invited ethics lectures, and campus-wide teaching symposia.
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GAP: GAMING AGAINST PLAGIARISM
Our most recent, and most innovative, approach to controlling plagiarism on campus is the Gaming Against Plagiarism (GAP) project.
GAP is an online, self-directed, interactive game that will provide a role-adopting environment in which STEM students will learn to recognize and avoid plagiarism, data fabrication, and data falsification.
The game will be open source and will be available for adoption and adaptation by other institutions of higher learning.
The project will be collaboratively designed, tested, and evaluated through a multi-disciplinary iterative development process by recognized experts in graduate science education, gaming, academic integrity, and educational digital media production. This game offers a novel approach towards raising awareness of plagiarism and lowering its incidence on campuses.
The overall project, which began in Fall 2010, will take 2 years to complete and is currently in the game design stage. Librarians were instrumental in developing content for the game. They will also be taking a leadership role in usability testing of early prototypes. For updates read our blog:
http://blogs.uflib.ufl.edu/GAP
ONLINE TUTORIALS
Librarians created a Plagiarism Guide for Science and Engineering Instructors and Students to reach distance learners and self-directed students.
Pre and post tests are available in UF's online learning system. This allows instructors to embed the tutorial in their online classes and to assess the students' understanding of research ethics.
PLAGIARISM GUIDE
for Science and Engineering I Instructors and Students
Instructors Contacts
Student Introduction
Louis Bloomfield, a physios professor at die University of Virginia always
assigned a term paper in his introductory phy::i<.....li-In early 2001, after
hearing rumors of cheating, Dr. Bloomfield designed a computer program to detect plagiarism in the papers that had been written over the past five semesters. As a result, he initiated 15B oases against students, with 122 being formally accused of plagiarism. At the jc-nolusion of the honor trials, 48 of those students were either dismissed from school (including 3 graduate degrees revoked) or left the university after admitting guilt- C^ee References_i & 2)
Don't let this happen to you! Welcome to the UF Libraries' Plagiarism Tutorial.
It will help you get informed and learn how easy it is to avoid plagiarism. Work through the -; modules ana don't forget to> oheoko'tn trie Tip; for Paraphrasing at the end!
Good luck and GO GATORS!
� Iffl I UNIVERSITY oA
UF FLORir.
*THE GAP TEAM Denise Bennett, Matthew Caroll, Ben Devane, Alyssa Diekman, Rick Ferdig, Doug Levey (Co-PI), Don McCabe, James Oliverio (Co-PI), Johnathan Tietz, and Anton Yudin
Photo credit: Chris Hillman
Game controller: Super Nintendo � (Nintendo has no affiliation with this online game)


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