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| Material Information |
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Title: |
Bioactive : a game for library instruction at the University of Florida |
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Physical Description: |
Conference presentation |
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Language: |
English |
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Creator: |
Taylor, Laurie N. Davis, Valerie Gonzalez, Sara Russell Dinsmore, Chelsea Frey, Cindy |
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Publisher: |
2008 American Library Association Annual Conference |
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Publication Date: |
2008 |
| Record Information |
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Source Institution: |
University of Florida |
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Holding Location: |
University of Florida |
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Rights Management: |
All rights reserved by the source institution and holding location. |
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System ID: |
IR00000085:00001 |
| Related Items |
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Host material: |
2008 American Library Association Annual Conference |
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| Downloads |
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| Full Text |
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viruses contained within the lab which require extra care in handling.
As soon as you unlock the door and step into the lab you realize that something is very wrong. The lab is a disaster and you find Dr. Gonzalez lying on the floor amid
debris.
She is semi-coherent and you manage to catch a few words,
"antidote", "game", "course reserves",
she mutters. She has a crumpled note in her hand that she is trying to give you.
Frantically, you scan the bottles trying to see if any viruses are missing and realize that one of the most toxic, the Gator Virus, is absent.
II ul1 too l N
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Bioactive: a game for library
instruction at University of
Florida
UF Game Group
Valrie Davis & Laurie Taylor
Additional Team Members: Sara Gonzalez,
Chelsea Dinsmore, Cindy Frey,
& Carrie Newsom
Outline
�
Overview of UF's instructional program for undergraduates
�
Why a game?
�
Who we are
�
Steps of development
�
Where are we now?
�
Future plans
In the Beginning....
How many undergrads? ENC Courses?
Currently -Many students get one-time BI courses
�
How effective are they?
�
Is there another more-engaging way to reach them?
�
What about the students who miss those lectures?
Val is getting some information from Jana --will fill this in today 6/11
We need a new approach
A web-based game students can play on their own time or as a class assignment
�
Short
�
(Hopefully) entertaining
�
Teaches basic library skills
�
Funding
-> Creation of game development group in the Marston Science Library
Our Game Team
Cynthia Frey
Chelsea
Dinsmore
Laurie
Taylor
Sara Russell Gonzalez
Carrie Newsom
Valrie
Davis
Steps of Development
�
Reviewed other educational games
�
Brainstorming
�
Developed Learning Objectives
�
Examined gaming platforms/development software
�
Developed game plot
�
Programming
�
Developed images & website
�
Playtesting
�
Where are we now?
Reviewed other Games
Brainstorming
Types of Game Themes Learning Objectives Possible software options Game plot
What Do Students Need to Know
�
What resources are in the library
�
What is the catalog and how to use it
�
How to use the online Course Reserve system
�
How to locate articles in a database
�
Location of libraries
Learning Objective Example
Understanding: The catalog contains materials that are available electronically or at various campus libraries.
Knowledge:
�
Difference between databases & the catalog.
�
Call numbers organize materials by subject & determine physical placement.
�
Materials are available electronically.
Skills:
�
Demonstrates how the catalog can lead you to a book or electronic resource.
�
Demonstrates how to recognize different call number
formats and their significance.
Exploring Possible Software
Concerns:
�
Accessibility: standards-compliant for multiple platforms and methods of access
�
Usability: easy to use for all technology and game skill
levels; no large downloads or high-end technical
requirements; focus on learning objectives and not on
learning the game
�
Sustainability: software that our team could use and
maintain
�
2D & 3D Game Design Software: overly focused on visual layout; required re-creating tools in-world, with limited resources risked confusion from game to real learning needs
�
Inform: Zork and other text-based games; mobile browser compliant; natural language style programming
�
Web Quests: Path-driven web navigation, with clues hidden in the text (online Choose Your Own Adventure)
Software Options
Game Plot
Needed:
�
Plot: short and motivational
�
Characters: caricatures for ease
�
Purpose/tools: reasons to do research within the story
Disaster Prevention:
�
Hurricane: plot issues with what to research and how
�
Biological disaster: "magic" antidote style end-goal easier to develop in line with the game plot and familiar scenario
Development
Programming: Challenges
�
Tracking changes and development process
�
Recompiling required (as opposed to webquests)
�
Revision history, like in Google Presentations, not embedded in Inform 7 (as it would be in commercial style development applications)
�
Images & Website
Necessary components of development
Playtesting: Comments from Playtesters
1.
How do you put back the desk?
2.
Correct the spelling of �recognize�.
3.
Need better game instructions -players don't know how to move about in game or look at things
4.
Text for lab desk drawers
5.
Not clear how to put ingredients in beaker
6.
Fix team names (Kentucky vs. Duke)
7.
Add library descriptions, computers, globe, etc.
8.
synonym for pour, mix, o'connell. dome, o'dome, Sara, clue, 'make antidote'
9.
response for 'wait in line'
10.
Change 'help #' -> # confused player who typed help #2
11.
If incorrect ingredients are added to beaker, error msg.
12.
'kick professor' response
13.
consistent for "arena" and "center" for O'Connell
14.
Fix response for librarian at desk
15.
Help for using Ares (make it clear that they're not logging on as the prof)
16.
Listing for shelf 5 -out of order with other shelves in list
17.
Put "Subject Guide" lowercase in antidote recipe
18.
Walk-through has water instead of alcohol
19.
Potential problem running on a mac (Cindy's guildmate)
Where are we now?
�
Integration into classes (pending)
�
Deployment of game in new framework (pending)
Current Development
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