Title: Video Games : Perspective, Point-of-View, and Immersion
CITATION PDF VIEWER THUMBNAILS PAGE IMAGE ZOOMABLE
Full Citation
STANDARD VIEW MARC VIEW
Permanent Link: http://ufdc.ufl.edu/IR00000003/00001
 Material Information
Title: Video Games : Perspective, Point-of-View, and Immersion
Physical Description: Book
Language: English
Creator: Taylor, Laurie N.
Publisher: University of Florida
Place of Publication: Gainesville, Fla.
Publication Date: 2002
 Subjects
Subjects / Keywords: English thesis, M.A
Video games
Dissertations, Academic -- UF -- English
 Notes
Abstract: Presently, video game designers, players, and often even video game theorists approach the representation of point-of-view in video games as intuitive and uncomplicated. Drawing on the current critical work on video games, theories of immersion and engagement, and theories of human-computer-interaction, I question the significance of optical perspective in video games in terms of player point-of-view. Because video games are an experiential medium, critical study of video games must include the study of the diegetic, visual-auditory, interface, and experiential (often termed interactive or participatory) aspects of video game play. Through an analysis of the various points-of-view within different games and the differing points-of-view within a single game, I attempt to delineate the differences both in the creation of the experiential game space and in the possibilities for immersion within the game space. For this, I delimit two types of immersion: diegetic immersion, which corresponds to immersion in the game, and intra-diegetic or situated immersion, which corresponds to immersion within the created virtual space of the game situated through both a character's perspective and an embodied point-of-view. I discuss how these are not necessarily mutually exclusive and how they can and do blend together, combined with the game's overall representation of perspective, for varied gaming experiences. I conclude with an analysis of how differing perspectives and points-of-view influence gameplay and game world spatial understanding.
Funding: Collected for University of Florida's Institional Repository by the UFIR Self-Submittal tool. Submitted by Laurie Taylor.
General Note: Thesis (M.A.)--University of Florida, 2002.
General Note: Document formatted into pages; contains viii, 35 p.; also contains graphics.
 Record Information
Bibliographic ID: IR00000003
Volume ID: VID00001
Source Institution: University of Florida
Holding Location: University of Florida Institutional Repository
Rights Management: All rights reserved by the source institution and holding location.

Downloads

This item has the following downloads:

PDF ( PDF )


University of Florida Home Page
© 2004 - 2010 University of Florida George A. Smathers Libraries.
All rights reserved.

Acceptable Use, Copyright, and Disclaimer Statement
Last updated October 10, 2010 - Version 2.9.9 - mvs