Creating Healing Environments Through Virtual Augmented Reality: How Technology Can Help Nature Deficit Disorder in Children

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Material Information

Title:
Creating Healing Environments Through Virtual Augmented Reality: How Technology Can Help Nature Deficit Disorder in Children
Physical Description:
Project in lieu of thesis
Language:
English
Creator:
Dunlop, Brittney
Publisher:
School of Landscape Architecture and Planning, College of Design, Construction and Planning, University of Florida
Place of Publication:
Gainesville, FL
Publication Date:

Notes

Abstract:
Many children growing up in urban environments today have never formed a relationship with nature. To them, it is inaccessible. Even though sustainability and the “green” movement are at the forefront of popular trends, will this really last if the youngest of us does not have any deep rooted values? The strongest beliefs are fostered with a personal experience. On the other hand, we have had a rapid boom in smart technology. People everywhere are “connected.” It has dramatically changed many aspects of our culture. However, the segment of the population that has been the most receptive to these rapid changes are children. They have more access to computers, iphones, and tablets than parks. These devices have replaced parks, playgrounds, and backyards as traditional places for recreation and leisure. Although, technology does not have to be at odds with nature. It can be used as a stepping stone to reconnect children to the environment. This thesis aims to create a small oasis in an urban environment, aided by computer gaming technology, it uses the principles of Attention Restoration Therapy to create an accessible and welcoming environment where kids can experience a piece of nature and start building appreciation for nature and ecology.
General Note:
Landscape Architecture terminal project

Record Information

Source Institution:
University of Florida Institutional Repository
Holding Location:
University of Florida
Rights Management:
All rights reserved by the source institution and holding location.
System ID:
AA00016060:00002


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Full Text

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Creating Healing Environments Through Virtual Augmented Reality: How Technology Can Help Nature Deficit Disorder in Kids

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The Decline of Nature Nature City Nature Nature Deficit Disorder Effects Nature Deficit Disorder: Basic Cognitive Functioning Creativity and Higher Mental Tasks Spiritual

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The Generation that Nature Abandoned now of college age those who belong to the first generation largely to grow up in a de natured environment have tasted just enough nature to intuitively understand what they have missed. This yearning is a source of Richard Louv

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Attention Restoration Therapy Compatibility Escapism Fascination Coherence

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Learning Garden Michael Van Valkenburg New York, New York

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The Nest Patrick Dougherty Portland, Oregon

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Urban Green Ljusarkitektur Stockholm, Sweden

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Case Study Summary Use of Levels Use of Texture Cocoon Like Environment

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How to Bring Back Nature Mass Accessible The Increasing Acceptance of Video Games The Digital Value

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Google Glass

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Site Selection

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Site selection

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Site Area

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Context

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GreenThumb

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City Parks

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Demographics

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Demographics

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Schools

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Vacant Lots

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Site 1

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Site 2

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Site 3

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Design Process

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Initial Concepts

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Sun Shade Diagram

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Sun Shade Diagram

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OASIS 1609 Eco Communities

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Pixel Play

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Spatial Opportunities Sightlines Active/ Passive

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Furthering the Concept

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The Narrative

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RIZE Forest